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How to fetch Impact Data within DOPs to dampen velocity


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Hello,

I have a setup with emitting RBD objects, but I would like to reduce their velocity once they hit a collision object. I have the impact data at SOP level but how would I access this data within DOPs? I've attached a hip file with a simplified version of my setup, and I added a wrangle within the bullet solver to demonstrate what I would like. 

Thank you in advance.

impactData.hipnc

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On 6/29/2024 at 4:13 PM, Sepu said:

Not in front of Houdini at the moment, but you can do this in an SOP solver, you can use the different attributes to damp your velocity. 

hey, is it a sop solver within the rbd bullet solver? I've tried this but it doesn't seem to read in the impact data attributes for some reason.

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