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Light floor from PYRO sim


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Dear Forumers,

 

I need a layer to comp for my shot where the floor is lit by a pyro sim that gets REALLY close to it (actually touching).

 

I am using Karma for this project, but understand I MAY have to use Mantra?????

 

Thanks in advance for help =)

 

Nick

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24 minutes ago, tamagochy said:

Add point cloud and instance light on it and use temperature as intensity to emulate lighting. It better than use geo lights from volume

Sorry, what do you mean by instance light on a point cloud?

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I have put this in intensity:

point("/obj/FUEL_SPRAY/PYRO_OUT", instancepoint(), "temperature", 0)

as per the manual in this pic

 

What am I doing wrong? If an attribute is a float what should you put in index?

A friend suggested that the lights would look for intensity (or certain various attribute) and I should copy temperature to intensity on the points in the geo node?

 

?????

 

Screenshot 2024-07-23 065413.png

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I think you'd have to post your HIP for someone to debug it. Have you tried replacing instancepoint() with 0? Try zero, that should give you one light. Maybe your temperature is too low or zero? Try multiplying by ten or something...

 

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