MIguel P Posted July 5, 2007 Share Posted July 5, 2007 Hello people. I'm back with a scene inspired on the maelstrom sequence from Pirates of the Caribbean 3. A giant whirlpool in the middle of the ocean. It's completely done using Houdini, of course. I used perlin noise for the waves and a chain of noises to create the foam, all in VOPs. Maybe I will add some elements, I don't know. Hope you like it And see it full screen! Maelstrom 1 Quote Link to comment Share on other sites More sharing options...
rdg Posted July 5, 2007 Share Posted July 5, 2007 I like it. Can the whirlpool whirl further - or will it twist and collapse? Is this just sops? Georg Quote Link to comment Share on other sites More sharing options...
kubabuk Posted July 5, 2007 Share Posted July 5, 2007 looks great! Could briefly describe the method to get this nice foam? kuba Quote Link to comment Share on other sites More sharing options...
symek Posted July 5, 2007 Share Posted July 5, 2007 More light please! Can't see these sugars! But I assume, they're great! Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted July 5, 2007 Share Posted July 5, 2007 Very nice. Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted July 5, 2007 Share Posted July 5, 2007 Cool! Good job! Quote Link to comment Share on other sites More sharing options...
cellchuk Posted July 5, 2007 Share Posted July 5, 2007 good work I lıke the colour grade Quote Link to comment Share on other sites More sharing options...
danielpferreira Posted July 5, 2007 Share Posted July 5, 2007 good work! Quote Link to comment Share on other sites More sharing options...
stevenong Posted July 5, 2007 Share Posted July 5, 2007 That looks great! Maybe some spray/mist on top of the water will help to sell the illusion of a vortex? Great stuff nonetheless! Cheers! steven Quote Link to comment Share on other sites More sharing options...
MIguel P Posted July 5, 2007 Author Share Posted July 5, 2007 (edited) Thank you. Glad you like it Can the whirlpool whirl further - or will it twist and collapse?Is this just sops? Yes, it is just SOPs. If the whirlpool continues further it would collapse. Kubabuk, the foam is made connecting various noises i VOPs. You can connect the result of a noise to the position input of other noise node, or add it to the original position, etc. Voronoi, Anti-aliased and Worley worked very well for my scene. In my scene it is also controlled by SOP attributes to determinate the areas of density and fading with the distance. Edited July 5, 2007 by MIguel P Quote Link to comment Share on other sites More sharing options...
GallenWolf Posted July 5, 2007 Share Posted July 5, 2007 Kickass! Great job mate! Quote Link to comment Share on other sites More sharing options...
cdrom Posted July 6, 2007 Share Posted July 6, 2007 (edited) AMIGO - you scene nice,magic Edited July 6, 2007 by cdrom Quote Link to comment Share on other sites More sharing options...
ragupasta Posted August 27, 2007 Share Posted August 27, 2007 What did you use for the deformation? Wave/noise CHOPS? Care to enlighten me, as every time I try to deform a grid for an ocean scene, I always get errors. Great job Miguel! Sorry for the necro-post! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted August 27, 2007 Author Share Posted August 27, 2007 What did you use for the deformation? Wave/noise CHOPS? Care to enlighten me, as every time I try to deform a grid for an ocean scene, I always get errors.Great job Miguel! Sorry for the necro-post! Perlin noise in SOPs (vex mountain) for the low frequency waves, and a displacement shader made in VOPs using perlin noise and various octaves for the high frequency waves. Quote Link to comment Share on other sites More sharing options...
sevver Posted December 23, 2007 Share Posted December 23, 2007 (edited) hello Miguel Your ocean is very realistic I am very basic user houndini:) and learning this software Could you explain me (step by step) how make this ocean in Houndini ? or maybe share this scene:) Thx Edited December 23, 2007 by sevver Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 23, 2007 Author Share Posted December 23, 2007 hello MiguelYour ocean is very realistic I am very basic user houndini:) and learning this software Could you explain me (step by step) how make this ocean in Houndini ? or maybe share this scene:) Thx Well... I certanly can't explain it step by step, would bee very difficult, and there are many things you have to discover trying by yourself (this scene is full of those things). The main thing here is the shader work. To start with oceans I suggest you to look at the Houdini Ocean Toolkit (I didn't use it here), that brings some scenes with an implementation of an ocean shader in VOPs. Quote Link to comment Share on other sites More sharing options...
sevver Posted December 24, 2007 Share Posted December 24, 2007 (edited) thx MIguel but I don't understand only how you make foam in your ocean. Could you explain only how make foam Vop shader ? thx and happy christmas Edited December 24, 2007 by sevver Quote Link to comment Share on other sites More sharing options...
MIguel P Posted December 24, 2007 Author Share Posted December 24, 2007 thx MIguelbut I don't understand only how you make foam in your ocean. Could you explain only how make foam Vop shader ? thx and happy christmas The foam is a layer of noise (well, a chain of noises) added to the basic ocean shader, not a separate one. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted September 25, 2008 Author Share Posted September 25, 2008 Hi everyone, I revive this thread to show an improvement in the shot. I hope you like it now I've done it from scratch, actually... maelstrom_hi.avi Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted September 25, 2008 Share Posted September 25, 2008 wow, looks create!!! if yuo add the storm, it would be greater. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.