Masoud Posted Thursday at 03:42 PM Share Posted Thursday at 03:42 PM Hi everyone, In a rigid-body simulation, I'd like to break constraints if the RBDs go above 1.5 in the Y position (i.e., @P.y > 1.5). I've added a SOP Solver to the last input of the Constraint Network DOP, but I'm not sure how to access the Y position of the RBDs inside the solver. Any ideas on how to reference the RBD positions correctly? Thanks in advance for your help! Quote Link to comment Share on other sites More sharing options...
fencer Posted Friday at 12:28 AM Share Posted Friday at 12:28 AM Try to search first, there are many examples how to work with VEX and constraint on odforce or google. https://www.sidefx.com/forum/topic/78398/ https://www.tokeru.com/cgwiki/HoudiniVex1.html https://www.tokeru.com/cgwiki/HoudiniDops.html#constraint_networks Quote Link to comment Share on other sites More sharing options...
Masoud Posted Saturday at 09:48 AM Author Share Posted Saturday at 09:48 AM Thank you Quote Link to comment Share on other sites More sharing options...
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