rdg Posted February 14, 2008 Share Posted February 14, 2008 hi, lately I got flooded with links and references about rhino-scripted topologies. Being a learned product designer Rhino sits here on my shelf and - well it's sitting there. Why scripting, if I can use the magic of Houdini? What's missing? At least the cuttings. Maybe I find a local laser cutter shop or another rapid prototyping facility to make this more contemporary. I hope you like it regardless being just virtual. The project generated some spin offs, which I will be posting the next days. Georg Quote Link to comment Share on other sites More sharing options...
stevenong Posted February 14, 2008 Share Posted February 14, 2008 Great stuff as usual rdg! I really like the structure. Nice rendering too! Did you use PBR? More details please! Cheers! steven Quote Link to comment Share on other sites More sharing options...
cellchuk Posted February 14, 2008 Share Posted February 14, 2008 awesome really loved it.. :thumbsup: Quote Link to comment Share on other sites More sharing options...
Andz Posted February 14, 2008 Share Posted February 14, 2008 Great stuff Georg! Please more infos :-) specially about the last rendering. Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted February 14, 2008 Share Posted February 14, 2008 Nice! I agree with Andz - please a few details! Quote Link to comment Share on other sites More sharing options...
MIguel P Posted February 14, 2008 Share Posted February 14, 2008 Really beautiful Quote Link to comment Share on other sites More sharing options...
Dhiren Shah Posted February 14, 2008 Share Posted February 14, 2008 A very inspiring work. And as everybody has said wanna know more in detail about this project. Quote Link to comment Share on other sites More sharing options...
lisux Posted February 14, 2008 Share Posted February 14, 2008 Really really good. Good example of procedural geometry, remember me to Dali's art. Quote Link to comment Share on other sites More sharing options...
Symbolic Posted February 14, 2008 Share Posted February 14, 2008 Nice! ...looking forward to hear some details. Quote Link to comment Share on other sites More sharing options...
rdg Posted February 16, 2008 Author Share Posted February 16, 2008 (edited) thanks! Some Details: The base idea is to convert each primitive of a geometry into a 'circle'. I'll explain this in detail in an article I will be posting soon. I didn't use PBR - just two spot lights. I rendered a shadow pass for the floor and the structure and comp'd it in Houdini. I spend the last two days trying to animate this quick hack. My first aproach was to build the items as nurbs, which resulted in tearing seams when being animated. I tried any way to build a ring like geometry I could imagine but everything failed. Digitallysane kindly reminded me of the third input of the sweepSOP this morning. Here are two movies: The flipping structue: http://www.vimeo.com/695853 The non flipping structure: http://www.vimeo.com/696476 Georg Edited February 16, 2008 by rdg Quote Link to comment Share on other sites More sharing options...
rdg Posted February 19, 2008 Author Share Posted February 19, 2008 I compiled a documentation about the process. Poor Man's Circle Packing - Generating Procedural Geometry in Houdini Here are the deep links: PDF: rdg-pmcp.pdf PDF and .hip: rdg-pmcp.tar.gz Have fun. Georg Quote Link to comment Share on other sites More sharing options...
edward Posted February 27, 2008 Share Posted February 27, 2008 This is similar to something I did in response to a question before. EDIT: The facet sop in the file is unnecessary. Forgot to delete it. bubble_pack.hip Quote Link to comment Share on other sites More sharing options...
rdg Posted February 28, 2008 Author Share Posted February 28, 2008 This is similar to something I did in response to a question before. This is very smart - where is this question? But I am glad I didn't read it - I would have missed a lot of fun. I didn't know one needs two primitive sops to get rid of the sharp corner. Georg Quote Link to comment Share on other sites More sharing options...
edward Posted February 28, 2008 Share Posted February 28, 2008 It wasn't here. Nothing much, someone wanted to do "circles" akin to some real life art they had an online pic of. An idea I had for it was to kinda like inject bubbles into the system via particles or something. But I never got around to it. Quote Link to comment Share on other sites More sharing options...
petz Posted February 28, 2008 Share Posted February 28, 2008 just another quick and dirty solution. it circles_test.hipnc Quote Link to comment Share on other sites More sharing options...
rdg Posted February 28, 2008 Author Share Posted February 28, 2008 just another quick and dirty solution. it Quote Link to comment Share on other sites More sharing options...
petz Posted February 28, 2008 Share Posted February 28, 2008 yeah, thats true. there are some situations where creeping things produces some really funky results. petz Quote Link to comment Share on other sites More sharing options...
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