cs00bren Posted February 25, 2003 Share Posted February 25, 2003 I'm using the command mantra -H "localhost,yellow134,yellow127" this is to get the two other computers to render, it renders fine apart from the fact that it dosen't render the textures. this can be show in the picture below. so anyonbe got any ideas. cheers bren. Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 25, 2003 Author Share Posted February 25, 2003 this is what you should get when you use the standard mantra one the host computer. Quote Link to comment Share on other sites More sharing options...
edward Posted February 25, 2003 Share Posted February 25, 2003 You need to make sure that the textures exist on the other computers at the same location. Quote Link to comment Share on other sites More sharing options...
michael Posted February 25, 2003 Share Posted February 25, 2003 wow, didn't know that... so Houdini wont grab textures etc from a central server for network rendering? Quote Link to comment Share on other sites More sharing options...
Marc Posted February 25, 2003 Share Posted February 25, 2003 It will, but the paths have to be exactly the same. ie if its looking for z:\foo\mytexture.jpg, then that should be the location on every single machine. Make sense? Marc Quote Link to comment Share on other sites More sharing options...
michael Posted February 25, 2003 Share Posted February 25, 2003 I get that, but lets say I have : myBigServer renderBox001...renderBox100 all the hip files, textures etc sit on myBigServer and are made/edited etc over the network on workStation01... do I have to copy all the textures for myScene.hip onto each of the renderBoxXXX machines in order to network render? that seems crazy... Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted February 25, 2003 Share Posted February 25, 2003 Isn't that one of the reason to make an old server machine a fileserver as well? I recently just got a new ATA133 80GB drive and slap to my old dual P2 350MHz and turn it into a small fileserver. In the past, I used the machine as my Houdini license server. I have to admit, tho, Linux ROCKS in its ability to make a network drive integrated transparently onto a single login. Quote Link to comment Share on other sites More sharing options...
Marc Posted February 26, 2003 Share Posted February 26, 2003 do I have to copy all the textures for myScene.hip onto each of the renderBoxXXX machines in order to network render? ...er.... nope. Just make sure that the directory you're referring to is the same on all the machines. So if myBigserver is mounted as M: on the one machine, then it needs to be that way on all the machines. Quote Link to comment Share on other sites More sharing options...
michael Posted February 26, 2003 Share Posted February 26, 2003 ah...that crazy unix... Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 26, 2003 Author Share Posted February 26, 2003 i'm running it from a server and it still want render the textures. i don't know why but it doesn't so anymore ideas. cheers bren. Quote Link to comment Share on other sites More sharing options...
edward Posted February 26, 2003 Share Posted February 26, 2003 What OS are you running? What's the path to your textures that you have used in your hip file? Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 26, 2003 Author Share Posted February 26, 2003 i'm running 2000 and the file location is $HIP/Textures/things.jpg. i've tryed it in two location both servers ones local and you can see it as a h: drive and it's a hard disk on a server. and another one which is on another server. it's starting to annoy me now as it only takes about two mins to render using this and doesn't even use my cpu :-). and takes 15 min on my machine :-( cheers for the help i will get there in the end. an quicky does any one how why houdini would need 400mb of ram when running when the fill is only 15mb, this doesn't make sence to me but most of houdinis bugs(DESIGN POINTS) Quote Link to comment Share on other sites More sharing options...
edward Posted February 26, 2003 Share Posted February 26, 2003 What is $HIP? Say $HIP is h:/whatever. Then you need to make sure that h:/whatever/Textures/things.jpg exists on your render machines. Quote Link to comment Share on other sites More sharing options...
cs00bren Posted February 27, 2003 Author Share Posted February 27, 2003 i've tryed that as well but it doesn't work still. the only thing i'm thinking know is that the director is pertected with a password so that it's only available when i log on to a system. do you think this might have anything to do with it. cheers bren. Quote Link to comment Share on other sites More sharing options...
lorduk Posted September 14, 2003 Share Posted September 14, 2003 ok this is wierd now, because when I turn on -H flag on XP to use two processors and full path on images mantra cant find the images when I use $HIP, then it works on local render but not on renderfarm!? so basically when I use my processor and one from the farm I get really phunky pictures I call them red buckets and picture buckets I have been through documentation up and down and nuthing, maybe I need to set $HIP as enviroment setting on remothost as well? -Kaspar Quote Link to comment Share on other sites More sharing options...
wildparky Posted September 15, 2003 Share Posted September 15, 2003 Hi, all Check under the Services panel and look for Houdini Rsh Server. Be sure that it logs on as your username, rather than the default, which seems to have almost no permissions. This is necessary because the remote shell has to go back to the server and find the texture files. Also the texture map path needs to use the full network name. NT supports UNC paths (Uniform Naming Convention I believe) : ie: //machinename/sharefoldername/texmap.pic A remote shell doesn't seem to recognise the mounting of non-local drives. Hope this helps! Quote Link to comment Share on other sites More sharing options...
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