kiryha Posted March 27 Share Posted March 27 How to create custom AOVs in Karma? I followed the documentation, but it does not work. Am I missing something? Here is the scene: karma_aov.zip Created new Extra Render Var, named XXX, trying to output diffuse_color from subnet1 material. Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 27 Share Posted March 27 AOV_v04 using for mine Projects no errors ..Tricks AOVs_H20_v05.hip AOVs_v04Srle.hiplc 2 Quote Link to comment Share on other sites More sharing options...
fencer Posted March 27 Share Posted March 27 Try with mtlxdot Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 27 Author Share Posted March 27 @Librarian That is a very complex setup I was not able to figure out what I should adjust in mine... @fencer Tried mtlxdot instead of karma_aov, did not work... Quote Link to comment Share on other sites More sharing options...
fencer Posted March 27 Share Posted March 27 dot seems ok 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted March 28 Author Share Posted March 28 (edited) @fencer Thank you! The "aov:" was the trick Edited March 28 by kiryha 1 Quote Link to comment Share on other sites More sharing options...
kiryha Posted April 1 Author Share Posted April 1 @fencer What if I need to output a texture that does not come as input to a shader? Quote Link to comment Share on other sites More sharing options...
fencer Posted April 1 Share Posted April 1 (edited) I guess there's Karma AOV node already in a new version. https://www.sidefx.com/docs/houdini/nodes/vop/kma_aov.html But yeah, you can cheat with using free channel, like emission and put as many AOVs as needed karma_aov_v02.hipnc Edited April 1 by fencer 1 Quote Link to comment Share on other sites More sharing options...
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