hatrick Posted January 16, 2009 Share Posted January 16, 2009 how i can controll the smoothness ore sharpness of a nurbs ore bezier curve over a specific point .... are there no typicall controlhandels ore something in houdini pls thx Quote Link to comment Share on other sites More sharing options...
Jason Posted January 16, 2009 Share Posted January 16, 2009 how i can controll the smoothness ore sharpness of a nurbs ore bezier curve over a specific point ....are there no typicall controlhandels ore something in houdini pls thx You can only edit the weight of a NURBs point - and unfortunately there is no interactive way. Perhaps search for "weight" in the manuals? Quote Link to comment Share on other sites More sharing options...
hatrick Posted January 16, 2009 Author Share Posted January 16, 2009 You can only edit the weight of a NURBs point - and unfortunately there is no interactive way. Perhaps search for "weight" in the manuals? maybe my englich is the reason .... bit i can`t find the values for weight in the - edit parameters panel plese help out .... "it feels like searching the create primitive buttom" thx Quote Link to comment Share on other sites More sharing options...
hatrick Posted January 16, 2009 Author Share Posted January 16, 2009 maybe my englich is the reason .... bit i can`t find the values for weight in the - edit parameters panelplese help out .... "it feels like searching the create primitive buttom" thx please .... where i can change the cv's weight value .. Quote Link to comment Share on other sites More sharing options...
Jason Posted January 16, 2009 Share Posted January 16, 2009 maybe my englich is the reason .... bit i can`t find the values for weight in the - edit parameters panelplese help out .... "it feels like searching the create primitive buttom" thx Oh, it's an intrinsic point property - you can edit it using the Point SOP. http://www.sidefx.com/docs/houdini9.5/nodes/sop/point or local: http://localhost:48626/nodes/sop/point And you can look at the "PointExamples" example script from that HelpCard. Oh my God, looking at the Modeling page with their NURBS description looks like it was written in Houdini 3 days when they had a Model Editor! (http://www.sidefx.com/docs/houdini9.5/model/nurbs) Quote Link to comment Share on other sites More sharing options...
michael Posted January 16, 2009 Share Posted January 16, 2009 hahahahahahaha... wait, why am I laughing? Quote Link to comment Share on other sites More sharing options...
graham Posted January 16, 2009 Share Posted January 16, 2009 I passed along the good news to the Doc Team Quote Link to comment Share on other sites More sharing options...
kubabuk Posted January 17, 2009 Share Posted January 17, 2009 Oh my God, looking at the Modeling page with their NURBS description looks like it was written in Houdini 3 days when they had a Model Editor! (http://www.sidefx.com/docs/houdini9.5/model/nurbs) Yup, no improvments for a long time and from what I've heard from SESI there won't be any upgrades in nurbs in the near future. Well I can accept it, since houdini is not a product design software, but some fundamental improvemnts in accurancy in trims and projections might be very handy. It's a shame, to fill a gap in the workflow I had to jump constantly between rhino and houdini... Quote Link to comment Share on other sites More sharing options...
hatrick Posted January 18, 2009 Author Share Posted January 18, 2009 ok thx .... so you think houdini will not improve it`s overall interactive workflows ....for example modeling with poly`s nurbs a.s.o. i thought since v.9 things go in such a direction. i m very new to houdini but also from a noob perspektive procedural methods could be great for product ore industrial visualisation .....and design process .. for example when it comes to any kind of complex struktures a.s.o. , ... the "nature = math thing ?!" combo of interactivity and proceduralism would be great.... (xsi - ice ?!) may there`s a lot of missunderstanding at my side but i thought houdini`s more than a tool only for technical directors ... Q. Can I build my production pipeline exclusively in Houdini? A. Yes you can. Houdini is being used by studios for all parts of the production pipeline. Working exclusively in Houdini has the advantage of better integration of assets and a consistent flow of data. If you choose to work this way then you will also be able to take advantage of Houdini Quote Link to comment Share on other sites More sharing options...
symek Posted January 18, 2009 Share Posted January 18, 2009 (edited) ok thx .... so you think houdini will not improve it`s overall interactive workflows ....for example modeling with poly`s nurbs a.s.o. i thought since v.9 things go in such a direction. i m very new to houdini but also from a noob perspektive procedural methods could be great for product ore industrial visualisation .....and design process .. for example when it comes to any kind of complex struktures a.s.o. , ... the "nature = math thing ?!" combo of interactivity and proceduralism would be great.... (xsi - ice ?!) may there`s a lot of missunderstanding at my side but i thought houdini`s more than a tool only for technical directors ... Q. Can I build my production pipeline exclusively in Houdini? A. Yes you can. Houdini is being used by studios for all parts of the production pipeline. Working exclusively in Houdini has the advantage of better integration of assets and a consistent flow of data. If you choose to work this way then you will also be able to take advantage of Houdini's Digital Asset technology for referencing and general scene management.[/i] Well. let's not exaggerate this thing. We talk about single handle for an attribute which is there. Houdini is interactive application just like XSI, it's just 15x more reach with procedural tools. For example, whole business with weights for Nurbs would have sense if renderer that gonna render it, supports it properly. Assumtion is that if you provide a primitive in your features-reach application, you also provide a way to render it, and not leave your costumer with nice-but-useless-thing. I think (am I confusing something here?) Mantra used to had problem with weighted curves, so SESI removed support for it from interface. If you inspect Object level Path, you will find weights handles there helping you shape a path. But path is not what you're rendering, is it? Now, show me the way to render goodies you get with ice? Ice is like a 10% of all Houdini's architecture. Houdini seamlessly joins technology for modeling, simulating, shading and rendering. If there is an entity in Houdini it is supposed to be supported in all areas of it. This is a beauty you won't get anywhere else. Edited January 18, 2009 by SYmek Quote Link to comment Share on other sites More sharing options...
hatrick Posted January 18, 2009 Author Share Posted January 18, 2009 ok ... thx for info... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.