rob Posted June 2, 2009 Share Posted June 2, 2009 (edited) Just a little something I am working on . Its a sprite crowd tool that reads in a strip of looping people. CrowdGridv07.mov CrowdNoisePosv08.mov Edited June 4, 2009 by rob 1 Quote Link to comment Share on other sites More sharing options...
dbukovec Posted June 2, 2009 Share Posted June 2, 2009 nice one! it is very useful Quote Link to comment Share on other sites More sharing options...
rob Posted June 3, 2009 Author Share Posted June 3, 2009 (edited) I have made some changes and I think its about ready to roll out for people to hack around with.Its had a run out in a commercial that I worked on.This being the mk2 version. You can with it : - off set your crowd , add position noise , define a start point for a sequence and end point with random offsets, cull sprite points. There is a feature turned off currently that concerned writing out the point data and auto naming your data by shot as I had difficulty writing out and then reading in and rendering sprites. I've given 10 or so loops of 200 frames to play with. The shader is a custom one and thanks go to David K for that. hosted here http://www.pointy.tv/odforceftp/rse_HordeCrowd_project.rar r Edited June 9, 2009 by rob Quote Link to comment Share on other sites More sharing options...
Marc Posted June 3, 2009 Share Posted June 3, 2009 How big is the file? You're more than welcome to upload it here... Cheers Marc Quote Link to comment Share on other sites More sharing options...
rob Posted June 3, 2009 Author Share Posted June 3, 2009 Hi Marc, The file is 33 mg odd.I did try a sequence of rar files at 10mg each. I was informed as I tried to upload, the file was not acceptable. open to offers. r Quote Link to comment Share on other sites More sharing options...
stevenong Posted June 3, 2009 Share Posted June 3, 2009 Hey rob, You can upload to my server. PM me for the login & password, if you want. Cheers! steven Quote Link to comment Share on other sites More sharing options...
rob Posted June 4, 2009 Author Share Posted June 4, 2009 (edited) More stuff : My attempt at reflection occlusion : I was lucky enough to work next to a total guru on my last job who was kind enough to share his shader skills not sure if its all rubbed off. A test scene plus a a Vop.otl that can produce Refelection Occlusion plus Occlusion , refer to the help. r rse_surfaceOccl9.5_02.hip rse_rflOccVop.otl Edited June 5, 2009 by rob Quote Link to comment Share on other sites More sharing options...
stevenong Posted June 4, 2009 Share Posted June 4, 2009 Hey rob, I think you should post your reflection occlusion stuff over at this thread too. Cheers! steven Quote Link to comment Share on other sites More sharing options...
rob Posted June 9, 2009 Author Share Posted June 9, 2009 (edited) The new pyro FX stuff is looking really good. I certainly am finding its taking a lot more fiddling to get get the detail. The sim times are very very fast indeed. yet to add scattering. volumetest08_rse.mov Edited June 9, 2009 by rob Quote Link to comment Share on other sites More sharing options...
Lag Chop Posted June 9, 2009 Share Posted June 9, 2009 Nice Rob! thanks for credit on the crowd tool! It was a fun project! Dave Quote Link to comment Share on other sites More sharing options...
rob Posted June 15, 2009 Author Share Posted June 15, 2009 Here's something that might interest A commercial I worked on using the above crowd tool http://www.youtube.com/watch?v=ezCpmSZN_9g rob Quote Link to comment Share on other sites More sharing options...
deecue Posted June 15, 2009 Share Posted June 15, 2009 nice spot rob.. thanks for the link.. was this done at a shop down in oz? Quote Link to comment Share on other sites More sharing options...
rob Posted June 30, 2009 Author Share Posted June 30, 2009 (edited) Hi, Sorry for the late reply , yes it sure was !. PBR proving very interesting indeed with deep raster planes and such teapot otl attached and simple scene left to right 12 pixel samples and 30 samples respectfully. rse_teapot.otl pbr_deepraster_setup_.hip Edited June 30, 2009 by rob Quote Link to comment Share on other sites More sharing options...
rob Posted June 30, 2009 Author Share Posted June 30, 2009 (edited) cornell box scene for people to muck with : - set up with a ROP for Micro Polgon PBR Default materials :- glass , chrome , clay shaders, etc with 1 default area light. First examples are the microPolygon PBR for some reason the diffuse limit does not give me large increases in bounced light from a value of 2 to 5 there's hardly any difference. I just get more noise the higher the value. cornell_box_02.hip Edited July 1, 2009 by rob Quote Link to comment Share on other sites More sharing options...
rob Posted July 1, 2009 Author Share Posted July 1, 2009 Scene attached that's set up to render microPolygon PBR and PBR cornell_box_03.hip Quote Link to comment Share on other sites More sharing options...
baadu Posted July 3, 2009 Share Posted July 3, 2009 Just a little something I am working on . Its a sprite crowd tool that reads in a strip of looping people. Great work !! I'm actually trying to make a flock of birds. I have one bird animated in its place with just the wings flapping wriiten to disk as bgeoos which i read and then I copy them as instances on to particles . I was wondering how I can read the bird anim at random frames ? thanks Quote Link to comment Share on other sites More sharing options...
rob Posted July 3, 2009 Author Share Posted July 3, 2009 (edited) Hi, Dive inside the crowd otl to see how it works ! New tool :- Delayed Load please give it a whirl and let me know of any issues ! .Updated to v001.1 due a small syntax error. Also find a test scene. delayedLoadTest.hip rse_delayload.otl Edited July 7, 2009 by rob Quote Link to comment Share on other sites More sharing options...
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