Jump to content
rob

spriteCrowd & Stuff

Recommended Posts

I have made some changes and I think its about ready to roll out for people to hack around with.Its had a run out in a commercial that I worked on.This being the mk2 version.

You can with it : - off set your crowd , add position noise , define a start point for a sequence and end point with random offsets, cull sprite points. There is a feature turned off currently that concerned writing out the point data and auto naming your data by shot as I had difficulty writing out and then reading in and rendering sprites. I've given 10 or so loops of 200 frames to play with. The shader is a custom one and thanks go to David K for that.

hosted here

http://www.pointy.tv/odforceftp/rse_HordeCrowd_project.rar

r

Edited by rob

Share this post


Link to post
Share on other sites

How big is the file? You're more than welcome to upload it here...

Cheers

Marc

Share this post


Link to post
Share on other sites

Hi Marc,

The file is 33 mg odd.I did try a sequence of rar files at 10mg each. I was informed as I tried to upload, the file was not acceptable. open to offers.

r

Share this post


Link to post
Share on other sites

Hey rob,

You can upload to my server. PM me for the login & password, if you want.

Cheers!

steven

Share this post


Link to post
Share on other sites

More stuff : My attempt at reflection occlusion : :rolleyes: I was lucky enough to work next to a total guru on my last job who was kind enough to share his shader skills not sure if its all rubbed off.

A test scene plus a a Vop.otl that can produce Refelection Occlusion plus Occlusion , refer to the help.

r

post-1566-1244077639_thumb.jpg

post-1566-1244077674_thumb.jpg

rse_surfaceOccl9.5_02.hip

rse_rflOccVop.otl

Edited by rob

Share this post


Link to post
Share on other sites

The new pyro FX stuff is looking really good. I certainly am finding its taking a lot more fiddling to get get the detail. The sim times are very very fast indeed. yet to add scattering.

post-1566-1244538326_thumb.jpg

post-1566-1244538335_thumb.jpg

post-1566-1244538342_thumb.jpg

volumetest08_rse.mov

Edited by rob

Share this post


Link to post
Share on other sites

nice spot rob.. thanks for the link..

was this done at a shop down in oz?

Share this post


Link to post
Share on other sites

Hi,

Sorry for the late reply , yes it sure was !. PBR proving very interesting indeed with deep raster planes and such teapot otl attached and simple scene left to right 12 pixel samples and 30 samples respectfully.

rse_teapot.otl

post-1566-1246344487_thumb.jpg

post-1566-1246344512_thumb.jpg

pbr_deepraster_setup_.hip

Edited by rob

Share this post


Link to post
Share on other sites

cornell box scene for people to muck with : - set up with a ROP for Micro Polgon PBR

Default materials :- glass , chrome , clay shaders, etc with 1 default area light.

First examples are the microPolygon PBR for some reason the diffuse limit does not give me large increases in bounced light from a value of 2 to 5 there's hardly any difference. I just get more noise the higher the value.

post-1566-1246413878_thumb.jpg

cornell_box_02.hip

post-1566-1246415182_thumb.jpg

post-1566-1246416518_thumb.jpg

post-1566-1246417587_thumb.jpg

Edited by rob

Share this post


Link to post
Share on other sites
Just a little something I am working on . Its a sprite crowd tool that reads in a strip of looping people.

Great work !!

I'm actually trying to make a flock of birds. I have one bird animated in its place with just the wings flapping wriiten to disk as bgeoos which i read and then I copy them as instances on to particles . I was wondering how I can read the bird anim at random frames ?

thanks

Share this post


Link to post
Share on other sites

Hi,

Dive inside the crowd otl to see how it works !

New tool :- Delayed Load please give it a whirl and let me know of any issues ! .Updated to v001.1 due a small syntax error. Also find a test scene.

delayedLoadTest.hip

rse_delayload.otl

Edited by rob

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×