fikusplyne Posted August 21, 2009 Share Posted August 21, 2009 Congratulation for your wedding! You choose to be part of the hardest challenge ever! Good luck! Quote Link to comment Share on other sites More sharing options...
vANON Posted August 31, 2009 Share Posted August 31, 2009 Those rocks look very very nice. I'm about to venture into making detailed surface operators myself, but I've really just gotten started with H. Would you mind just briefly go through what path you chose? I was thinking vex, you seem to have a lot of copy sops there, which looks great. Quote Link to comment Share on other sites More sharing options...
itriix Posted October 1, 2009 Share Posted October 1, 2009 wow, these rocks are awesome! i too would love to take a look at a couple hip files. Once I dissect your approach inside of Houdini, for modeling and shading/rendering, a LARGE amount of knowledge will be gained! These look fantastic. I really want to learn more! Thanks Jonathan Quote Link to comment Share on other sites More sharing options...
RichieMayor Posted October 2, 2009 Share Posted October 2, 2009 Those are amazing renders and models. Keep up the great work. Quote Link to comment Share on other sites More sharing options...
Macha Posted February 22, 2010 Author Share Posted February 22, 2010 (edited) An unlikely rock but stuff like this exists, famously on Hawaii. It forms when liquid, frothy lava (like champagne) explodes into the air and freezes in the wind. Long glassy threads drift and fall on the earth, or wrap around telegraph poles and other structures. I used a nifty little trick with the material. To make gently tapered threads, and to give the main glassy head somewhat of a frizz I perturbed velocity vectors along the edges of the threads and the normals of the body. If it was to be animated I guess you would just have to add the calculated motion velocity to this. Edited February 22, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 22, 2010 Share Posted February 22, 2010 Awesome! Are you a geologist/Petrologist? Or is it a hobby? Quote Link to comment Share on other sites More sharing options...
Macha Posted February 22, 2010 Author Share Posted February 22, 2010 (edited) Awesome! Are you a geologist/Petrologist? Or is it a hobby? Nah, it's just an interest. I love mountain walking and I think there's few things as awesome as standing on the thin crust of a volcano, inhaling sulphur and scratching in the dust. I work as an artist and caught the rock-bug from another artist I worked with some years ago. Fossil hunting. Edited February 22, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Jason Posted February 22, 2010 Share Posted February 22, 2010 As usual, vast awesomeness from you, Macha! Quote Link to comment Share on other sites More sharing options...
Macha Posted February 24, 2010 Author Share Posted February 24, 2010 (edited) My interpretation of gooey gassy lava that solidifies into vesicular basalt. (Hmm...maybe a bit dark on this monitor. What you guys think? Gamma?) Edited February 24, 2010 by Macha 1 Quote Link to comment Share on other sites More sharing options...
petz Posted February 24, 2010 Share Posted February 24, 2010 nice one! petz Quote Link to comment Share on other sites More sharing options...
Jason Posted February 24, 2010 Share Posted February 24, 2010 One day I'd love to to see how you'd render this with PBR! Quote Link to comment Share on other sites More sharing options...
Macha Posted February 24, 2010 Author Share Posted February 24, 2010 (edited) One day I'd love to to see how you'd render this with PBR! It is. (the difference in quality isn't that much for most rocks actually) Edited February 24, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 24, 2010 Share Posted February 24, 2010 Is this fully procedural or are you sculpting/texturing parts? The spec looks a little too heavy in some areas(the gritty parts), but that could just be a quality of the rock. Looks really nice Macha! Quote Link to comment Share on other sites More sharing options...
Macha Posted February 24, 2010 Author Share Posted February 24, 2010 Is this fully procedural or are you sculpting/texturing parts? The spec looks a little too heavy in some areas(the gritty parts), but that could just be a quality of the rock. Pretty much fully procedural except for the initial shape and painting a very rough weight attribute for the dirt (but that could be done procedurally too, it's just easier this way) I also think the spec is too high for this type of rock but I couldn't be bother rendering it again, it looked nice that way, and there's possibly a rock that looks like it. (As long as no petrologists sneek into this forum I'm save. ) Quote Link to comment Share on other sites More sharing options...
pclaes Posted February 24, 2010 Share Posted February 24, 2010 Very cool work, you really give attention to detail! If you haven't already ( -and I haven't checked- ) you should send all of those together as a collection to sidefx. Perhaps they would even do a short cover story on it (if you would feel like that). I am sure many would find it interesting to read and it would give you a lot of exposure too! Quote Link to comment Share on other sites More sharing options...
blackchicken Posted February 24, 2010 Share Posted February 24, 2010 Absolutely beautiful. Im very interested in some little hip files amazing details ...BC.... Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted February 24, 2010 Share Posted February 24, 2010 Amazing and beautiful work: the beauty stays in their simplicity like in nature! But I'm sure they are real photos and you are kidding us! So, share some evidence! Quote Link to comment Share on other sites More sharing options...
Macha Posted February 24, 2010 Author Share Posted February 24, 2010 Here is some evidence! To make it I used the help of vorticles because they are so reminiscent of the structures you get in some rocks (same principle I suppose: turbulence) Quote Link to comment Share on other sites More sharing options...
eetu Posted February 25, 2010 Share Posted February 25, 2010 Still loving these! You should definitely put these all up in a single gallery somewhere. Quote Link to comment Share on other sites More sharing options...
dbukovec Posted February 25, 2010 Share Posted February 25, 2010 Truly awesome render, again! i would love to see the procedural mix for the last one and the material, makes me wonder how You do it. Really great job! Quote Link to comment Share on other sites More sharing options...
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