Inspired by Renderman's community website, I tried to replicate the industrial and basic glass materials with Mantra. The scenes still need tweaking but I ran out of time.
Would anyone be interested in a Mantra procedural materials challenge?
Apprentice:
For students the situation is just silly, create a scene in Houdini export it to Maya and then render it using a third-party render. Meaning students can't get to use/learn the really nice third-party tools that are better integrated in Houdini.
Speculation: mid-small studios and freelancers that already own a full version of another 3D package and don't want another one?
mantra is just as powerful and free for some time now but it lacks materials, tutorials, documentation and community
creating a website dedicated for mantra shouldn't be hard.
mantrarender.com is available
Perfect thank you.
I couldn't find them at first because I was expecting the name of the method to have a "get".
Here are the methods:
gdp->vertexPoint()
gdp->vertexPrimitive()
gdp->pointVertex()
gdp->vertexToPrevVertex()
gdp->vertexToNextVertex()
gdp->getVertexReferencingPoint()
gdp->getVerticesReferencingPoint()