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ayidi

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ayidi last won the day on December 30 2015

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    Arthur
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  1. node = objecttoolutils.genericTool(scriptargs, nodetypename, nodename, clicktoplace) genericTool is part of the objecttoolutils module
  2. replace node = objecttoolutils.genericCameraLightTool(kwargs, 'hlight', 'spotlight1', False) with node = genericTool(scriptargs, nodetypename, nodename, clicktoplace)
  3. what error messages are you getting? Run Houdini from console using: export HOUDINI_DSO_ERROR=2
  4. Operator Type Properties > Extra Files Then use opdef: to reference the file. More info here: https://www.orbolt.com/asset-guidelines
  5. GEO_Point is deprecated, use offsets. GB is also depracated. GA_Offset ptoff; GA_FOR_ALL_GROUP_PTOFF(gdp, gapointgroup, ptoff) { }
  6. Spanish grammar: "La Dia de los Muertos" should be: "Dia de los Muertos" or "El Dia de los Muertos"
  7. There's been an influx of spam in the forum.
  8. Inspired by Renderman's community website, I tried to replicate the industrial and basic glass materials with Mantra. The scenes still need tweaking but I ran out of time. Would anyone be interested in a Mantra procedural materials challenge?
  9. That's for ignoring the signature:
  10. Apprentice: For students the situation is just silly, create a scene in Houdini export it to Maya and then render it using a third-party render. Meaning students can't get to use/learn the really nice third-party tools that are better integrated in Houdini. Speculation: mid-small studios and freelancers that already own a full version of another 3D package and don't want another one?
  11. How can we convince SESI to open up third-party renders for indie and/or apprentice?
  12. mantra is just as powerful and free for some time now but it lacks materials, tutorials, documentation and community creating a website dedicated for mantra shouldn't be hard. mantrarender.com is available
  13. Some cool test/material scenes here: https://community.renderman.pixar.com/article/resources.html
  14. Perfect thank you. I couldn't find them at first because I was expecting the name of the method to have a "get". Here are the methods: gdp->vertexPoint() gdp->vertexPrimitive() gdp->pointVertex() gdp->vertexToPrevVertex() gdp->vertexToNextVertex() gdp->getVertexReferencingPoint() gdp->getVerticesReferencingPoint()
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