Jump to content

Search the Community

Showing results for tags 'rbd object'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 4 results

  1. Hello guys ! I am trying to apply two materials with different displacements on the same RBD pieces. I use a material on the outside group and another one on the inside group. It works but it create a gap between my two materials (the black holes on the picture). I used a restposition before assigning the material with a materialSOP but it doesn't resolve my problem. Do you have any ideas of how I can fix it ? Thank you a lot !
  2. Hello everyone... I have a problem with an RBD packed object inheriting velocity. In the file, I have the attribute active being set by another object, but the velocity doesn't kick in at all. The velocity works if I remove the point wrangle setting active to 0 and remove the sop solver. If I try a pop vop or a geo vop, there's some weird velocity behavior that happens. If I tick on override attribute, the velocity takes off big time and doesn't appear that gravity takes hold. All I'm looking for is initial velocity once the pieces become active. I saw a few threads on the side fx forums and this forum, but nothing I saw seems to be working. Any thoughts? test_active_velocity.hipnc
  3. In many threads I've read here as well as in recent webinars it is recommended to use the Deforming Object shelf tool when setting up your DOP network in a FLIP sim. And then always turn off 'Use Deforming Geometry' However in a simple FLIP sim I have with falling objects into a FLIP tank RBD Object is the only option that seems to work. If I use Deforming Object I can't get the gravity force to take effect. Can anyone tell me in a nutshell what the advantage of Deforming over RBD Object shelf tool is, and how I might enable the gravity force when applying Deforming Object to any geometry?
  4. Hi everyone, I’m pretty new to Houdini, so please bear with me. I want to try making a little boat passing through a body of water. Now I know how to use the boat to affect the water and create the wake, but I also want the boat to be affected by the water: I’d like for the boat to rock with the water’s waves. Is it even possible for an RBD object to be affected by a flip simulation and if so how does it work? Or would I have to animate it myself? I’d be grateful for any help you can give me Thanks in advance! Cheers
×