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Showing results for tags 'scene'.
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Hey, I am trying to do some stuff in python with viewport selections. I want to query whether or not the user has anything selected, not necessarily get what is already selected. As far as I can tell the only way to do anything with the viewport is through toolutils. If I use "toolutils.sceneViewer().selectGeometry()" and nothing is selected, it waits until the user hits enter over the viewport before continuing. Is there any way to simply return whether or not any geometry has been selected without having to wait for the user to hit enter? import toolutils sv = toolutils.sceneViewer() geo = sv.selectGeometry() if geo: print "There is a selection" else: print "No geo selected" Thanks! James C
Is there any way to get rid of this pyro scene view error? sometimes it`s on all frames, some times just on few. Most of the times it happen with heavier scenes. my setup: Houdini 15 Intel® Core™i7 Quad Core Processor i7-4790k (4.0GHz) 8MB Cache 32GB KINGSTON HYPER-X FURY DUAL-DDR3 1600MHz (4 x 8GB) 4GB NVIDIA GEFORCE GTX 970
Hi folks, my pipeline is Maya > Houdini> Maya I am a bit confused about scene scale. Please help me! Thanks in advance. These question are bogging me down:: 1. How much percent should I scale my objects in Maya to simulate properly in Houdini space? 2. If a real building is lets assume 260 meter high then what should be uniform size of it in maya and in houdini? 3. If I want to make some ocean sim what should be the size of the ship and the tank? 4. How can I understand this facts? Please give me some book/reference/tut if you can. Thanks for your reply!