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nicoladanese

waterfall

Hey all!

I need to start an fx of a waterfall that looks like the image attached. I'd like to get ideas on how to approach it, I think there is no need of meshes but just lots of points...

beautiful-waterfall-image.jpeg

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You could probably get away with particle advection. You could create a fluid which is gonna give you that nice smooth feeling then use the pop advect by volumes to the particles to follow the fluid.  That's one idea, you could also use FLIP and advect. Different ways to go about it. 

http://www.sidefx.com/docs/houdini/nodes/dop/popadvectbyvolumes

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Look for combining FLIP simulation with an air field. There was a discussion on this website some years ago about it. This video was on that thread if I recall correctly.

 

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Actually there is 2 master classes that they talk about this check them out

 

 

 

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great stuff! definitely something to get started thanks a lot! about advecting particles with fluid I fell into this video and reading comments is all about a low res fluid with millions of particles advected by it, motion looks very natural! I think I'm going to start with it!

 

 

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