Hi,
I'm playing around with rbd and try to automatically fracture my pieces based on impact data.
To identify the impact data's corresponding rbd piece, I use the impacts primnum attribute.
That works just fine until it fractures the first time. Because the pointnumbers changes, it doesn't work anymore.
My question, can I get the impact data to pick up more information from its "source piece", for example the name attribute or any identifying ones.
I attached my scene.
Cheers,
martin
impactfracture_odforce_01.hip