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Showing results for tags 'Planet'.
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vinyvince posted a topic in General Houdini QuestionsHi everyone So i built my many terrains, looking great, one was approved, cool. But when i increase the heightfield density to get the full potential of my heightfield it failed ( I started with a heightfield file generated in another process, here it's where i blend all tiles seamlessly and deform, layout, add crater impacts and so on...) So far Houdini is unable to resolve that, it cooking forever, not running out of RAM (i have 128gig) but never finished or stop... The height patch is especially heavy but even without it's failed.. Any suggestion to solve that important issue? Note that i increase the default size output limit to more than 10k as my final heightfield is larger than that. After i could split it but i first get to the point i have a seamless terrain with all my tiles to do that, which it seam impossible for Houdini to do as soon as i decrease the division size (terrain is obviously large too) Any suggestion would be welcome, thanks ! vince* ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
vinyvince posted a topic in General Houdini QuestionsIm facing some weird behavior with the Sidefx erode node in the 18.5 build 452. Not about the result, but it's very capricious to cook, and i can't understand why someone it work and sometimes now. To my feeling right now it's looks more like a bug, but maybe i missed something, or lat least, i was wondering if some other people has experiment the same and found a workaround? Note im using large complex terrains... ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
dumptherain posted a topic in General Houdini QuestionsSo I am currently working on an earth destruction sequenz were I have 2 layers on top of the earth base which I fractured and is going to collide with an object. I am a little uncertain on how I should go about getting the other two layer to follow the rbd SIM without having to sim everything 3 times. Just a hint or an idea into the right direction would be enough for me. Cheers, Pascal X
Hello Guys!! I've saw some topics like this one, but I really got this doubt yet, I already saw videos like cmivfx Galaxy Fx, but I want something different than that, like this:https://vimeo.com/45941287. And I also watched: The Space We Live In. I really don't know how to create that. Do you have some idea of the process?