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Found 6 results

  1. Hola I designed a procedural method to building thousand of hard surface modelling piece, scifi look like those below and could fit together like a puzzle. Okay, that's cool and working. In the old time, i remember when using max for example i was able to use "reference" (not instance) where all...
  2. Hello After my voronoid fracture (with Manhattan approximation) , i will like to give each cell a different ramp attribute to drive and build my displacement. Like in substance. I have trouble to implement this in vex directly, and i want to use the lab ramp. I unlocked the had, but once a...
  3. momposina

    Nekiya

    Hello, I'd like to share a shortfilm that I've been working on for the last few months. It is set up and rendered entirely in Houdini; whilst some 3d models are drawn in other bits of software, the majority is procedurally drawn and the outliers also tend to undergo transformations. Strictly no...
  4. Hey guys, Wanted to share a setup I made generate procedural robots, here are some renders: Will post some more tomorrow, drops automatic geo from one shape and obj model as silohuette Cheers!
  5. http://cargocollective.com/pedrokobuti/Routine
  6. We are a private and non profit Fan-Film Project, based on the popular TV series Stargate. Our Fan-Film is produced in Brandenburg (East Germany), near Frankfurt an der Oder. We are currently looking for reinforcement in the area of Post-Processing. These include: - 4K Textures - 3D Matte Paintin...
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