Search the Community
Showing results for tags 'Scifi'.
-
Hola I designed a procedural method to building thousand of hard surface modelling piece, scifi look like those below and could fit together like a puzzle. Okay, that's cool and working. In the old time, i remember when using max for example i was able to use "reference" (not instance) where all...
- 2 replies
-
- procedural modelling
- scifi
-
(and 4 more)
Tagged with:
-
Hello After my voronoid fracture (with Manhattan approximation) , i will like to give each cell a different ramp attribute to drive and build my displacement. Like in substance. I have trouble to implement this in vex directly, and i want to use the lab ramp. I unlocked the had, but once a...
-
Hello, I'd like to share a shortfilm that I've been working on for the last few months. It is set up and rendered entirely in Houdini; whilst some 3d models are drawn in other bits of software, the majority is procedurally drawn and the outliers also tend to undergo transformations. Strictly no...
-
Hey guys, Wanted to share a setup I made generate procedural robots, here are some renders: Will post some more tomorrow, drops automatic geo from one shape and obj model as silohuette Cheers!
- 12 replies
-
- 7
-
-
- procedural
- robot
- (and 7 more)
-
We are a private and non profit Fan-Film Project, based on the popular TV series Stargate. Our Fan-Film is produced in Brandenburg (East Germany), near Frankfurt an der Oder. We are currently looking for reinforcement in the area of Post-Processing. These include: - 4K Textures - 3D Matte Paintin...
- 2 replies
-
- Scifiction
- Stargate
-
(and 2 more)
Tagged with: