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Showing results for tags 'ai'.
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Hello magicians, Here is the AI for Artists tutorial for Houdini, which will help you to make the first steps in Machine Learning. We will create a Houdini scene to generate data for Machine Learning, train the Logistic Regression model with this data, and utilize the model to detect a 3D object type (if it is a Sphere or Cube). It is quite simple to replicate, yet fun, and has the potential to extend for similar tasks.
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Imagine / "Its offer really fast bowling for Ideas" I think nothing more ... homework for today to Build in Houdini..
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Hi! I am trying to do simulation using crowd system. Agents should decide wich 1 of 3 splines to choose depends on smallest popgroup number in destination point. Could anybody help with VEX in popwrangle? Hier is a scheme attached. I think to use splines because houdini has not navmesh like unreal engine has. And navmesh as far I know just splits polygones and draw optimal spline on its chunks in direction of movement. This should simulate 3 lines in a shop. Agents should go where is not to much people waiting
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- crowd
- simulations
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