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Showing results for tags 'billowy'.
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Hey Odforce, I´m a complete noob and I was just dialing some parameters with the standard billowy Smoke Setup. But the problem i encouter is, when i decrease the uniform scale of the base sphere(smoke source) from 0.1 to 0.01 and then of course increase the voxel size and particle seperati...
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Hey, Got a little question regarding the advecten of large scale volumes like clouds. They won't have much of a directional movement but this typical billowing. I build a setup that takes the surface field and places some cross product swirls right under the surface, adjust the noise frequency...
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Hi, Im working on a desert scene with a dust cloud blowing over some nice sand dunes geo. No matter what I do the pyro keeps clipping straight through the geo. The weird thing is this did happen with particles. Heres some of the things I've tried: Selecting the geo and m...
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Hi, I'm trying to create a moving dust cloud. When I render it I get this result no matter how I tweak things in the pyrosolver. I'd like it to be less fluffy, round and circular and more wispy and aggressive (think MadMax). Any help appreciated, Thankyou Des...
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Hi, I've made a very simple scene to create the steam of a steam train, kind of cowboyish one for a little project. There is one scene where we need it to be in slow mo, like half speed. Beeing very new to houdini I would like to know if my setup is "correct/optimized" or if you have any tips to ma...