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Found 5 results

  1. Hey Odforce, I´m a complete noob and I was just dialing some parameters with the standard billowy Smoke Setup. But the problem i encouter is, when i decrease the uniform scale of the base sphere(smoke source) from 0.1 to 0.01 and then of course increase the voxel size and particle seperati...
  2. Hey, Got a little question regarding the advecten of large scale volumes like clouds. They won't have much of a directional movement but this typical billowing. I build a setup that takes the surface field and places some cross product swirls right under the surface, adjust the noise frequency...
  3. Hi, Im working on a desert scene with a dust cloud blowing over some nice sand dunes geo. No matter what I do the pyro keeps clipping straight through the geo. The weird thing is this did happen with particles. Heres some of the things I've tried: Selecting the geo and m...
  4. Hi, I'm trying to create a moving dust cloud. When I render it I get this result no matter how I tweak things in the pyrosolver. I'd like it to be less fluffy, round and circular and more wispy and aggressive (think MadMax). Any help appreciated, Thankyou Des...
  5. Hi, I've made a very simple scene to create the steam of a steam train, kind of cowboyish one for a little project. There is one scene where we need it to be in slow mo, like half speed. Beeing very new to houdini I would like to know if my setup is "correct/optimized" or if you have any tips to ma...
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