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Found 8 results

  1. Hi all,I am making a ground breaking effect in which a stone comes out of the ground and making primary debris and all.The condition is I also required to bring soil and ground dirt during eruptions I have managed to use the vellum grains to solve this, along I have used the "attach to geometry" constraints to make the vellum grains stick to the broken pieces. But now I also want during the collapse and hit on ground once the pieces fall on ground and make an impact ,some amount of dirt should also left on floor due to the impact. I can do this while playing with the breaking threshold but its not on per Debri I want to customize it so only some pieces would leave dirt rest not all. If anybody wants a file I can share too.
  2. Hi all,I am making a ground breaking effect in which a stone comes out of the ground and making primary debris and all.The condition is I also required to bring soil and ground dirt during eruptions I have managed to use the vellum grains to solve this, along I have used the "attach to geometry" constraints to make the vellum grains stick to the broken pieces. But now I also want during the collapse and hit on ground once the pieces fall on ground and make an impact ,some amount of dirt should also left on floor due to the impact. I can do this while playing with the breaking threshold but its not on per Debri I want to customize it so only some pieces would leave dirt rest not all. If anybody wants a file I can share too.
  3. Hello; In a simple vellum sim, I would like to break glue constraint between two animated objects, so in DOP, I add a "SOP Solver" to modify "breakthresholdscale" attribute over time, but it doesn't work. How can I break glued points, over time? Thanks for helping. Glue_01.hip
  4. Hello, I've been having an issue with rendering fur in H18. As you can see in the attached image, the fur is glitching out and is transformed to the origin. There is no issue with the hair in the viewport but the problem comes up in the bucket as well as ipr render. I've tried turning off individual nodes in the hair generate node but no luck. If I create a new hair generate node the problem is fixed and If I revert to a much older saved file the problem is fixed but I'm hoping there is a simpler fix. Any ideas? Thanks.
  5. Hi, exploring vellum i'm trying to break an hair geo by enabling the "break threshold" option in the "vellum constraint" SOP. I must be missing something on the constraint workflow of vellum because it has no effect at all on the sim :'( I'd be curious to know if any of you managed it ! Thanks vellum_hair_break.hipnc
  6. Hi! I am a student using Houdini for my short film. I have a scene where my character disintegrates. I have a voronoi fracture with an animated and deforming mesh but when the character does larger movements, what seems to be the inside vertices come crashing through the surface outside pieces. Not sure what's happening here. Really sorry for the crappy quality images and all sorts I have to upload this all on my phone as my campus has been having internet issues. Thanks in advance. I would like to upload the hipfile but I can't include my alembic files because of the mentioned internet restriction. If it is necessary I can get the hip onto my phone to send.
  7. Hi everyone. Long time lurker, first time poster here I'm going to have a sim with 100s of identical objects that are all stacked on top of one another and will need to be fractured. For this, I'm assuming that the best thing for me to use is the "RBD Point Object" tool on the shelf. Works great and allows me to do things like choose when my objects become active. Great. BUT. I can't find a way to get these RBD objects to fracture and then simulate. Is there something I'm doing wrong? I've instead opted to go down the route of having a regular RBD object, and increasing the "Number of Objects" parameter. I can then set the initial state with the $OBJ variable to be what I need. However, using this method, I can't find a way to activate the RBDs when I'd like. If someone could give me some pointers, I'd love them forever. I've attached my basic RBD Point Object scene. Thanks, Sid jw_breakingGlasses_v02_instancedRBDs.hip
  8. vi_rus

    Shatter tool

    Hello everyone, let me show my new tool for fracturing. It's all based on volumes, without cookieSOP. https://vimeo.com/56722980 Hope you'll like it
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