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Showing results for tags 'cycles'.
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I've start test Houdini 18 and Arnold 6. the first test was simple splines rendering, 250.000 splines instanced 25 times. it loads a 140MB alembic file. rendered in 6 core Xeon CPU and Nvidia Quadro RTX 5000. (windows 10 pro) the startup for Arnold GPU is slow, it renders faster, so it seems but for clear up the final image it takes for forever or just dropped /crashed, hard to tell on the GPU. the CPU is quite fast but much slower then GPU if it ever would finish. (adaptive sampling was on) As soon as Arnold finishes rendering the scene, it stops and do not refresh any more on parameter changes. so far i am not impressed with the Arnold GPU rendering. here is the same scene Arnold CPU with only direct Lighting. (on my MacBook) some test with Arnold GPU. it performed much better with just direct lighting.
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Sorry for the re-post, but we're still hiring, since we have more customers! We're a San Francisco-based startup focused on generating computer graphics for customers that build computer vision neural networks. At the moment, we have a Houdini + Cycles and Houdini + VRAY pipeline for specific asset niches. We are looking to expand the pipeline in terms of asset types as well. Remote is fine, so long as you are able to consistently work Pacific Time or Eastern Time hours. Python experience necessary since we use python within houdini to parse JSON. Please reach out to me, matt@synthesis.ai for more information.