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Found 7 results

  1. Hey all, I'm trying to recreate this trail-motion form-like thing... I was trying to do it with a sweep and a path but I'm not getting the nice interesting shapes like in the image. Does anyone else have an idea on how to approach this? here is my failed attempt so far (in the hip): odforcehelp01.hiplc Thanks!
  2. How can export the flow of the water as a vector field after the erode node? i would like to import my terrain to unity and have the resulting rivers from the erosion flow using a flowmap or a volume perhaps? is it possible?
  3. NLSN

    Surface Flow

    https://www.behance.net/gallery/92965789/Variras-Naufrage May I ask how to create this surface flow effect? Thanks!
  4. I've been remaking this old shot I had worked on 3.5 years ago, taking the old footage/files and completely reworking the sim, render and comp. Feedback welcome
  5. Hey everyone, I really fell in love with some of the visuals created by Chaotic Atmospheres, link : http://chaoticatmospheres.com/flowing-city-map. They describe their process as a mix of displacement maps created in world machine all composited in PS, but I want to create and simulate this with velocity flows and possibly particles to create a more dynamic map for some of my architectural site plans. I've looked through and gathered different techniques for creating vector fields and I am a little stuck. I've used some of the techniques with manuplating vector fields with curves, creating a volume and driving trails, but the collision and erosion just hasn't produced the effect I want quite yet. With a few drawn curves on the grid, I can get a nice flow, but upon adding any more complex nurb systems, it just starts to group too many vectors. I might be going about all this wrong, but wanted to see if anyone could offer some more help or a more efficient technique. The end goal would be for the vectors to be able to be animated to visualize flow from the city boundaries outwards towards the edges. Thanks to anyone who can offer any advice/tips/help on this endeavor.
  6. I saw this on vimeo https://vimeo.com/124701487 really want do something like this for my painting https://vimeo.com/125311013 I'm new in houdini How can i drive particle flow with a picture Gradient and match the colour in Dop
  7. Hi guys! I want to align instances (scaled boxes in this exaple) in a way that they follow the orientation of the edges of the template geometry. I have defined the "rot" and "orient" point parameters needed by the copy sop but something goes wrong with edgeflow vectors that I get from the Polyframe node (pic1). And this causes the irregularity you see at pics 2 and 3. Is there way to fix this somehow? Or maybe an alternative way to obtain the edgeflow vectors? Thanks! Instances Aligned to edge flow 2.hipnc
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