Jump to content

Search the Community

Showing results for tags 'forloop'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 6 results

  1. I have a compile block for a nested foreachblock and it shows up at the compile end an error, that the "point set is trivial". Anyway, seems to work. What is this?
  2. Hi guys Im fairly new to houdini I am spawning a cube along a curve using a copy to points and a carve in a for loop, so I can spawn multiple cubes but also control their position along that curve individually. My question is how can I use a switch and a for loop so that I can also control what geo is then assigned to each iteration of the copy to points, first I spawn a cube, then I want to select a sphere, then a cube again or is a for loop not the way to do this? Any help is super appreciated! Thanks,
  3. Add prims VEX

    i'm trying to connect each point with the next one and then the centroid what am i doing wrong? seems simple enough (maybe there is a node for that) ideally i want to make also edge loops after like concetric circles connect_to_center.hip
  4. I have a large number of wedges, but I used the wedge to simulate different section of one large simulation. Now I need to read them all in and merge them into a single geo. I have 82 wedges, is there a way to bring them in without having to use 82 filecache nodes? I tried to run a loop and collect all the files, I used the iteration detail attribute in place of the wedge to cont the numebr of times the filecache should loop, it doesn't work. i might be missing something, please enlighten me.
  5. How to write for loop in vex

    Hello guys, I know how for loop works in c++ but i am not able to write in vex .Can anyone explain me how to write for loop with simple point and color example . Thank you
  6. Hi there! I just learned to build multifractals using a forloop vop in H14. (see images attached) This was quite easy by putting a noise node inside the forl-vop and adjusting the iterations. Just wondering how to replicate this using the new forloop in H15? Best
×