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Showing results for tags 'filecache'.
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Hello everyone, I have a setup where I need to cache different bgeos along the way. For this I set up various file cache nodes (collider volume -> flip sim -> flip vdbs -> whitewatersource -> whitewatersim). I'm wondering if there is any way to run this multiple file cache nodes in an orderly fashion? Cheers, Diogo
markingleukc posted a topic in Tools (HDA's etc.)I made this HDA to streamline the process of versioning caches. It will automatically produce a file path and file name for your cache, and load it back in once it is exported. You can flip through different versions easily by using the version slider, or using the 'Create File Node for This Version' button and wiring the file nodes up to a switch node. You can write detail attribute strings to store notes about the cache such as simulation parameters - very useful when referring back to old sim caches. At the moment this is a non-commercial HDA. Download link down this page beneath the video. Get at me with thoughts, comments, questions etc. SOP_MI_version_filecache.hda
I have a large number of wedges, but I used the wedge to simulate different section of one large simulation. Now I need to read them all in and merge them into a single geo. I have 82 wedges, is there a way to bring them in without having to use 82 filecache nodes? I tried to run a loop and collect all the files, I used the iteration detail attribute in place of the wedge to cont the numebr of times the filecache should loop, it doesn't work. i might be missing something, please enlighten me.
I have multiple simulation output feeding into a switch node, and multiple filecahes on the output of it. I want filecache nodes to be generated based on the number of inputs connected to switch. I am looking for a way to make the switch connect to a specific filecache node depending on the input switch selects and be able to save all the filecaches in one go, instead of me having to do it manually.