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Showing results for tags 'houdini 13'.
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Hi, I have been working on a motion vector pass for Volumes in Houdini specially for version13 for few days now, and after looking at some forums and and files with little bit of tweaking I have a version. Two Actually. Please look at the pass in action in the video Below. I just want to know,...
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- houdini
- motion vector
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Hi, in houdini 13 - Environment Light is Not Showing in up in the Viewport?? is there anything else other than the Viewing options (display)? Kind Regads
- 5 replies
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- Environment Light
- houdini 13
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Hi! I'm writing a plugin for Houdini. I'm trying to update my code to go from Houdini 12 to Houdini 13. Basically, I need to gather information about particle systems present in a scene. Previously, a particle system could be created, for instance, using an Emitter from the Create Particles she...
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- HDK
- Houdini 13
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Hi, how can I make an attribute wich was generated with an attribute create available inside a POP network? Neither with the old style POP nor the new one the created attribute appear in the detail view. Any suggestions? Thanks in advance. Cheers and a good day.
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Hi All, I'm currently facing a simple problem: Does the POPs object able to collide with Packed fractured objects ? Attached is a simple file all created by shelf. I thought it collides by default but not. The only way came up to my mind is to unpack the packed object and make the POP simulat...
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Hi, I've been trying to figure this out for a few days, but no success. It was a sceen with flip simulation that recieve vel from curve. Somehow my flip decided to completely stop moving around frame 287. I use Houdini 13.0.237 Thanks custom_vel_test.hip
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I am a little confused, just stated learning houdini and jumped onto houdini 13 and i am stumped how to edit a glue network. the network itself is different from houdini 12.5 and i would like to edit the network but am stumped.i would like to partially dissolve the glue network in this test file....
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hello, Someone know why the foam from whitewater doesnt dispear in houdini 13? only can be dispear using Life Expectancy in whitewater_emitter but that is not normal, must dispear using foam> min life span and max lifespan, i have tried 0,1 (default are 2,4)... probally is buged? i am using houdin...
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- foam
- houdini 13
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