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Found 5 results

  1. Hi guys I 've a problem importing .aas file from Maya to Houdini as yo can see from the attached pics I have sphere and lights imported with Arnold Porcedural node. When I render them with Arnold the lights seem to be less intense than the maya ones. this the same but rendered in maya Could anyone know why that happens? Thanks in advantage
  2. Hi everyone, Just curious if anyone knows how to create an iridescent reflective material with MaterialX in H19 for Karma? Similar to this ref below https://www.shutterstock.com/video/clip-1022450809-reflection-iridescent-luminous-background-hologram-holographic-pattern Would love to see an example in a hip file. Thanks in advance! Stephen
  3. Hello, In Houdini 19, the "Resample SOP" isn't work as before when I set the "Treat Polygon As" to "Subdivision Curves"..! Is this a bug? Thanks for helping. Resample Curve.hip
  4. Thanks to help from hoomans on the SideFX houdini forum, I have exported a textured model from Maya 2022 to USD, then imported into Houdini 19 as a LOP network. Unfortunately, the materials have come across with only the base color texture maps as a constant shader. I have to replace these basic shaders with MaterialX shaders, with separate texture maps linked to base color, metalness, specular_roughness, and normal. The attached image shows a MaterialX that I manually rebuilt and applied to to the screen-left spherical tank. Is there a procedural way to search and replace all the basic shaders with MaterialX shaders, and re-wire all the texture maps? Thanks
  5. Hey all, In the past I've set up primitive groups and then applied forces to specific vellum objects inside of the vellum solver. However, the same set up isn't working in houdini 19 for some reason, did something change? File attached to illustrate what I mean. Thanks!! VellumGroupTest_v01.hiplc Edit: Looks like Pop Speed Limit requires a point group
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