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Found 5 results

  1. Hey guys, Tried to Update the Toolset but nothing shows up there. Houdini Launcher shows it as if it is installed though (SideFXLabs19.0 - 19.0.498) Does anyone ever had this issue? Best, Alvaro
  2. Diving inside the network i can see the rop fbx responsible for exporting the low res fbx geo. I am trying to do the same thing in an other setup but i cant figure out how does it get triggered. Usually you have to press the Save button or build a TOP network. i dont see any TOP networks inside the HDA
  3. Hello, I have a problem that is driving me nuts. I'm using the OSM Import node from the SideFX labs toolshelf, I installed it from the toolshelf panel. Everytime I click the "Generate Marker nodes" checkbox I get this error: I filed a bug for it and have been in contact with SideFX support, they told me to check the permissions of the package folders, I did that and my user have Full Access to the folder. They stopped responding and now i don't know how to solve it. I tried installing different versions of Houdini and the toolshelf but I always end up having the same problem. If anyone have any suggestions on what could be the cause that would be highly appreciated. -Stina
  4. Labs Road Generator Tutorials?

    I can’t find for the life of me any support for this lab tool. any recommendations?
  5. Hi i want to create/assign different (quick) materials in a for each loop - somehow it doesn't work out as expected -> each loop I create an object, in the labs quick material I name the material based on "iteration" of the meta tag but at the end the shop_materialpath is the same for every element - I guess that each loop the material gets assigned and in the next loop overwritten -> and this way all elements update their material path. What is the best way to handle this problem - the goal is to create procedural many materials for unreal ps: I also tried the same thing with copy stamp sop Thanks for help