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Showing results for tags 'learn'.
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Hi guys/ladies, how can I compute a proper vector field that's tangent to any arbitrary mesh in VEX? I used the polyframe SOP but there are some inconsistencies with the vector directions and plus I'd love to know a VEX approach for creating a proper tangent field on arbitrary mesh. Thanks in advance. (I've provided a file with the mesh I'm currently working on; see attached) compute_tangent_field_HELP_01.hip
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Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
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Hi Guys, I put my reel out a while ago and since then I've recieved quite a lot of emails asking questions about some of the work and for tutorials etc. Mostly from people who are still trying to get into the industry. My reel: I'm thinking about making a course for those people specifically, focusing on some of the usual FX challenges and helping to create some work to add to their reels and hopefully make them more hire-able! I do a fair amount of interviewing people and watching reels for potential new people to bring onto the team, so I have a good grasp of what we/others look for in showreels. So I'm looking for some advice or suggestions, should I do a course that covers a broad range of topics and how to make them as pretty as possible for a reel? Should I maybe focus on one type of effect and then introduce other courses to tackle the rest one by one? Any other suggestions or requests from people who would be interested in this sort of thing would be much appreciated! Thanks in advance Jay
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Hey Everyone, CG Workshop is currently enrolling for the Intro To Houdini 14 course. I will cover a variety of material and get into many technical low level concepts, such as the math, geometry, and trigonometry involved in gaining complete control over an effect. When it comes to making great FX, there aren't any push-button solutions. This course helps to lay that groundwork to understand what is going on under the 'hood'. I will take you step-by-step through the construction using production techniques in Houdini, right from looking at the UI and procedural modeling in Week 1, and eventually on to particles, grains and fluids. We will cover methods that give complete control when you're procedurally fracturing geometry, creating dust and debris, dissolving effects, as well as procedural animation and modeling, to name a few. http://training.cgsociety.org/course/introduction-to-fx-using-houdini Check it out and let me know if you have any questions! Spencer