Jump to content

Search the Community

Showing results for tags 'pieces'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 7 results

  1. Hey, I simulated low res RBD pieces and am using a transform Pieces node to apply the position / rotation back onto the highres geo. To get the orientation / pivot for the template points input of the transform pieces node I used a "dop import" node which is set to create points to represent objects. But I had to bake out the RBD objects and animate on top of em in Maya and brought em back to houdini. I made sure the name attribute is exactly the same as on the highres geo again and packed it and currently just using an attribute wrangle to delete all prims so I only have points left. But those only come with P and name. How can I get the correct orientation / pivot back to align my highres geo correctly using the Transform Pieces node? Thanks guys!
  2. I'm working on an asset and I want to let the user perform different action individually on each pieces but instead of creating all the node for each pieces I would like to use a Multiparm for that. I'm really struggling to find a solution and I would really appreciate some help ! I'm attaching an simplify example to let you know more detailed what I want to do. Thank you odforce_multiparm.hipnc
  3. Hey guys, I would usually do this easily with a Copy Sop (Copy to Points now), just like on Rohan Dalvi's Mograph Series but, since the fragments are not over points, I have no idea on how to do this without a stamp. Here's something very similar from what I need, it's just rotation and scale of the individual pieces: Thx, Alvaro
  4. Hey guys, I would usually do this easily with a Copy Sop (Copy to Points now), just like on Rohan Dalvi's Mograph Series but, since the fragments are not over points, I have no idea on how to do this without a stamp. Here's something very similar from what I need: Thx, Alvaro
  5. Hi Guys, Does anyone know how to slow down the point connections of a the connect adjacent pieces. I have a simple infection system but the growth of the per point connection is very sudden and doesn't seem fluid. Thanks, Clive
  6. Hi! I'm trying to replace some non packed pieces from a bgeo sequence to a hi-res version. I cannot simulate again so I need to find a workaround to "transform input geometry" in the dop import. I've tried the 'transform pieces' sop without success. Any suggestion? Thanks! transform_pieces.hip
  7. Hello I have a fractured geometry and I want to glue lets say every 3 nearby pieces into one to create more interesting pieces. I also want to do that in a procedural way, so that I will be able to plug any fractured geometry and it would still work. I don't have an example file because I have no idea how to approach this.. Any ideas? Thanks.
×