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Showing results for tags 'pyside2'.
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saelly posted a topic in Finished WorkFree distribution for Houdini artists' convenience. And made it open source. Join us for a better app. Open source. If you want to participate in development for a better program, you can do so via github. All source code has been released. For the convenience of the Houdini artist, I decided to distribute it as open source. Any help in making a better app would be appreciated. GitHub: https://github.com/seongcheoljeon/IndividualHDA
Hey guys! Sharing a simple tool to reveal hidden/deprecated houdini nodes, incase you need them or just miss them. It's free, hope you find it useful. cheers! Use with caution, some nodes might make your scene unstable! https://gitlab.com/kishenpj/unhide_nodes
http://patreon.com/posts/33249763 http://gumroad.com/l/houdinisupercharged In this video I will show you some of the inner workings of the context-sensitive rule-based hotkey system that I implemented and one I have been using for a while to speed up my workflow inside Houdini. It's a very light-weight and flexible system that allows an arbitrary number of actions to be assigned to any key, with extensive modifier key and state support (Ctrl, Shift, Alt, Space, LMB, MMB, RMB, selection state). It's deeply integrated into the overlay network editor workflow.
pisces posted a topic in Scriptingis it possible to implement drag and drop houdini node onto the shelf tool with custom qt interface, like QLineEdit, thanks for the help in advance