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for your eye candy pleasure... softimage ice.


dyei nightmare

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is not that i were a deserter, i love houdini, but, softimages ice system, make the whole houdini package in a nervous shiver... or shakes... i dunno... start to fear autodesk. :o

for your eye candy pleasure...

amazing fire like liquid:

liquid flame:

http://vimeo.com/groups/ice/videos/6484086

not bad rdb:

respect for emfluid:

http://vimeo.com/groups/ice/videos/7680337

exelent particle control:

http://vimeo.com/groups/ice/videos/3394211

http://vimeo.com/groups/ice/videos/6126378

http://vimeo.com/groups/ice/videos/7014340

poligonizer:

http://vimeo.com/groups/ice/videos/7014340

http://vimeo.com/groups/ice/videos/5798346

but the most worrying thing about this, is that ice particles are pretty damn fast to solve...

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From what I understand, one of SESI's main goals for the future is to get Houdini as fast as possible.

I looked at some of those ICE movies and yup, it's fast to solve -- but the a lot of the functionality is right there in Houdini, just spread out amongst many contexts-- rather than being integrated into a single context like ICE is. A couple of HDAs could duplicate many of those ICE Compounds very very easily -- the particle control, the treetastic, particle flame, easy peasy.

I believe anyone keen of experimentation could emulate many of these ICE movies in Houdini without too much hassle. There are, of course, differences in the solvers and such but much of this could be done "easily".

We should try it! Anyone keen on making some attempts?

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i don't fear autodesk, as long as they don't pull their wallet :)

ice is good, but it compares quite well to vex. of course it is fast as hell, but sometime You struggle with very nasty things. for example there are no subframes in ice simulations. it makes some simulation stuff quite messy, when You have to play with framerates to compensate. I don't want to compare as You can not compare them, both packages have pros and cons. but houdini offers a very mature and robust system and I think, I can remember some statements, that speed is one of sidefx next main targets.

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Guilluame already did a pretty good comparison:

http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/

As for ICE vs Houdini shenanigans.

The main issue from this is that ICE was developed in the last 3 years or so, built from the ground up to be fast and very well optimised.

While I'm sure a lot of the same libraries and headers for this in Houdini are much older and very much single threaded.

I know there is a big push in SESI for working on the speed of Houdini, so it's going to be interesting to see what speed ups they can do.

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is not that i were a deserter, i love houdini, but, softimages ice system, make the whole houdini package in a nervous shiver... or shakes... i dunno... start to fear autodesk. :o

for your eye candy pleasure...

Why say deserting? Use it, stop watching funboy movies. Fill the difference ;). Nicer, prettier, faster, easier, fully documented, mulithreaded, less controllable, less renderable, less versatile, non-multiparform, unrenderfarmable, unmanagable, hardly bakable, damn hard scriptable, faster, much faster..., tons of users and examples.

Xsi has always attracted lots of fine artists, while Houdini is chosen mostly by Tds with minor and glorious exceptions. This also makes a difference. Besides that, I don't see anything that can't be done in vanilla Houdini easily (unlike ICE which still needs plugins, em*?).

ps I really like Softimage :)

Edited by SYmek
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I think Houdini's strength lies in the open and low-level functionality that it allows access to. This is analogous to giving the user subatomic particles that have to then be combined to form molecules. Although many other packages make it easier to ramp up by providing molecules already prebuilt, access to the subatomic areas is much more cumbersome.

It's not just speed. It's also the way that ICE is presented. Houdini has a way of dumping a toolbox in front of it's users and letting them sort it out. Much more freedom, but a more limited set of users that are willing to work it out. Toolshelves are a good start, but they have a long way to go.

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