shareu Posted June 7, 2011 Share Posted June 7, 2011 (edited) I used to make tornado motion with pointcloud. I was helped so much from odforce. This time I hope to be helpful to have the opportunity. Hope you likt it. Ian Farnsworth,Igor Igor Zanic~ tornado_v01.hip tornado_v01.mov Edited June 7, 2011 by shareu 8 Quote Link to comment Share on other sites More sharing options...
zarti Posted June 7, 2011 Share Posted June 7, 2011 looks awesome ! i like it very much and thanks for sharing , because you are helping me too to understand some things . .cheers 1 Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted June 7, 2011 Share Posted June 7, 2011 Simple, yet powerfull technique! Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Solitude Posted June 7, 2011 Share Posted June 7, 2011 You rock dude! Thanks (this is Ian) Quote Link to comment Share on other sites More sharing options...
efx Posted June 7, 2011 Share Posted June 7, 2011 Simple & Cool is the Best!! Thank you so much for sharing. Quote Link to comment Share on other sites More sharing options...
rony Posted June 8, 2011 Share Posted June 8, 2011 I couldn't help not use this file for testing the volume plug-in I'm working on. I won't cross threads but just wanted to say it's a good one for benchmarks. Thanks. Quote Link to comment Share on other sites More sharing options...
wolf_cub_one Posted June 8, 2011 Share Posted June 8, 2011 Nice. Thanks for sharing. cheers Quote Link to comment Share on other sites More sharing options...
bunker Posted June 8, 2011 Share Posted June 8, 2011 Very nicely done. Thanks for sharing Quote Link to comment Share on other sites More sharing options...
bunker Posted June 8, 2011 Share Posted June 8, 2011 (edited) Couldn't resist using that for a volume sim. tornado_v02.hip Edited June 8, 2011 by bunker 2 Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted June 8, 2011 Share Posted June 8, 2011 Thank you very much!!!! Quote Link to comment Share on other sites More sharing options...
md5 Posted June 8, 2011 Share Posted June 8, 2011 (edited) Very nice setup. Thanks for sharing guys ! Edited June 8, 2011 by md5 1 Quote Link to comment Share on other sites More sharing options...
Netvudu Posted June 8, 2011 Share Posted June 8, 2011 (edited) So interesting...both setups! Bunker, I was checking your scene and the visualization coming from the DOP network is really cool even in OpenGL!! So I tried to cache this somehow, but when I used an DOP I/O I realized I needed to multiply the density 10 times (I used a Volume Mix for this, not sure if there´s a faster way...this one works) to match your visualization parameters in the smoke dobject. My question being....in order to render a scene like this, would you just cache that and throw in a volume shader? I´m bettin it can´t be that difficult to get it looking nice, considering how good it looks in Open GL already! EDIT: Yup. I just did it...well, with one small frame because my computer is too old to render volumes, but it does work.... EDIT2: ummm...bunker, why is it that as the point cloud lifts higher your volume clouds looses density? did you check it? it doesn´t look right to me. The original point cloud does loose a bit of point density, but not as much. Looks to me like there´s some volume-related problem there... Edited June 8, 2011 by Netvudu Quote Link to comment Share on other sites More sharing options...
titor Posted June 9, 2011 Share Posted June 9, 2011 Hey thanks for sharing you setups guys. Very helpful. Quote Link to comment Share on other sites More sharing options...
pipit Posted June 18, 2011 Share Posted June 18, 2011 this is really awesome! I like the simple setup that creates complex motion. Thanks!!! Quote Link to comment Share on other sites More sharing options...
ikarus Posted June 21, 2011 Share Posted June 21, 2011 pretty cool setup bunker, i modified it a bit and got this! Quote Link to comment Share on other sites More sharing options...
syzmatrix Posted June 29, 2011 Share Posted June 29, 2011 the bunker`s volume sim seems the Tornado can not go up like the particle do, is there any method could fix it? Quote Link to comment Share on other sites More sharing options...
chimeric Posted August 14, 2011 Share Posted August 14, 2011 (edited) Great stuff guys, I have learnt so much from your examples. Now I have 2 questions shareu: Why did you used the point cloud instead of just global node with P and stuff? bunker: Why the density starts to fade off after certain point? thanks! Also my example using similar (not identical) setup: http://vimeo.com/27582239 Edited August 14, 2011 by chimeric Quote Link to comment Share on other sites More sharing options...
SMVFXART Posted January 13, 2012 Share Posted January 13, 2012 (edited) can I ask why do I get nothing when I render scene v.2? Edited January 13, 2012 by SMVFXART Quote Link to comment Share on other sites More sharing options...
R_cyph Posted November 8, 2012 Share Posted November 8, 2012 (edited) pretty cool setup bunker, i modified it a bit and got this! Hey ikarus, What changes did you make to bunker's scene file? can you upload it? yours looks very different! Edited November 10, 2012 by R_cyph Quote Link to comment Share on other sites More sharing options...
Kevju Posted November 10, 2012 Share Posted November 10, 2012 (edited) Couldn't resist using that for a volume sim. tornado_v02.hip Sorry for this up, but I want to advect fluid in particle and the example of Bunker is what I would like to do. I'm in Houdini 12 and Smoke solver is different from Bunker's version. Could you help me to make the same effect as Bunker? I already have a begin of result, but I don't have the same result as Bunker. Edited November 10, 2012 by Kevju Quote Link to comment Share on other sites More sharing options...
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