sanostol Posted March 10, 2013 Share Posted March 10, 2013 With the appearance of some cool plugins (BulletSOP and SimSOM, for example), I wonder if there is still sometimes the need to recompile a plugin for a specific houdini build. I had this issue very often with the HOT tool on houdini 11, now plugins seem to work for several builds. Did sidefx change something here? If it is a coincidence I would say it is on my wishlist for future. - It would be great to have a way to load,unload or deactivate a plugin without restarting houdini. - A even more unified simulation environment. Particle in DOPS still lack of some features and speed, and they could benefit from a bullet collision model Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 13, 2013 Author Share Posted March 13, 2013 rat files to work in ogl maps, esp with mip map control!!!! Secondary file sets are a pain in the but... jpg make my stomach churn... lossy data format on disk, OMG, the HORROR!!!! Quote Link to comment Share on other sites More sharing options...
malexander Posted March 14, 2013 Share Posted March 14, 2013 rat files to work in ogl maps, esp with mip map control!!!! Secondary file sets are a pain in the but... Any image format works as a GL texture map, and there is a display option to enable or disable mipmapping. Are you having an issue with this? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 14, 2013 Author Share Posted March 14, 2013 (edited) Any image format works as a GL texture map, and there is a display option to enable or disable mipmapping. Are you having an issue with this? Yar, here is default mandril.rat on a sphere. Can't see it on linux - open suse, and windows 8. Scratch head where did the upload button go.... lol... ok took me a little while found the upload button Sphere...UV Texture - Polar Coordinates, Vertex... Material sop... Shopnet... constant gallery, $HFS/houdini/pic/Mandril.rat... in material sop /obj/sphere/shopnet1/constant . Mandril.hip Edited March 14, 2013 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 14, 2013 Author Share Posted March 14, 2013 I didn't realize the list was this long, but these are the nodes with out icons... maybe by v14 they can get icons, but it would be cool. Maybe an icon contest? Have some free labor, idk, or else that is only what billion dollar studios do... it's gona be a while before that one gets ironed out. Plus I know there is another similar list with docs, you don't realize you want them until you need them. 12.1.122 Sops AttribCast AttribFade-Subnet ClothRefine -subnet ConvertVolume ExplodedView -Subnet PolyDoctor TimeWarp -Subnet VolumeAnalysis VolumeBlur VolumeBreak VolumeCompress VolumeFeather VolumeFromAttrib VolumeMerge VolumeReduce VolumeReduce VolumeResample VolumeSDF VolumeVelocity VolumeVisualization VoronoiFracture - subnet VoronoiFracturePoint -subnet VoronoiSplit VortexForceAttribute - subnet OBjects None-Yeah! Shop BasicFlame BasicLiquid FluidFire SpriteFog Ramp... this ones need to be upgraded in formatt Vops - also these share too many contexts, like vopsop, volumevop, etc. Albedo AntiAliasedFlowNoise AntiAliasedRampParameter Atan2 Bias BurlapPattern Checkered ColorCorrection ColorTransform Composite ComputeTangent ConserveEnergy - Soo important Contour Cosine Crackle CurlNoise CurlNoise2D CVEXShader DampenedNoise Decal DelayedLoadProcedural DensityToOpacity DirectLighting - kind of useful DualAntiAliasedRamp DualRest DualRestSolver EigenValues FieldName FieldParameter FilterPulseTrain FilterWidth FitRangeUnclamped FlowNoise Foamy FromNDC FurGuideGlobalVariables FurGuideOutputVariablesandParameters FurProcedural FurSkinGlobalVariables FurSkinOuputVariablesandParameters Fuzzy Gain GatherLoop GetAttribute GetBlurP GetPrimitiveID Glass HairDiffuse HairModel HairNormal HairSpecular Image3DIsoTextureProcedural Image3DVolumeProcedural IndirectLigthing - Another Oh so important one InstanceWithHscriptProcedural IntegerToVector IsFinite isNAN JitteredHairNormal Lamberts Limits Logarithm Matrix3toMatrix4 Matrix4toMatrix3 NeighbourCountFromFIle NeighbourFromFile NormalFalloff OrenNayer PhysicallyBasedDiffuse PhysicallyBasedHair(PrimaryReflection) PhysicallyBasedHair(SecondaryReflection) PhysicallyBasedHair(Transmission) PhysicallyBasedPhaseFunction PhysicallyBasedSpecular PointCloudImportByIndex PointCloudNumFound PointCloudWrite PointInstanceProcedural Properties PyroBlackBody PyroColorCorrect PyroColorModel PyroColorVolume PyroColorDensity PyroDisplace PyroField PyroFieldTweaks PyroFieldNoise-op PyroNoise PyroNoiseSpace PyroShade RampFilter RenderState RunExternalProgramProcedural Sine SoftClip SpecularSheen SpriteProcedural SurfaceColor SwitchLightingBSDF SwizzleVector SwizzleVector4 Tangent Trace Transpose TypeConvert TypeConvertImplementation TypedTwoWaySwitch TypedTwoWaySwitchImp UnifiedNoise UVPosition UVcoords VectorCast VEXVolumeProcedural VolumeGradientFromFile VolumeIndexFromFile VolumeIndexToPositionFromFile VolumeResolutionFromFile VolumeSampleFromFile VolumeVopGlobalParameters VolumeVopOutput VOPForceGlobal VOPForceOutput Woven Cop2 VOPCop2Filter VOPCop2Generator Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 16, 2013 Share Posted March 16, 2013 I wish that Houdini 13 will have drag and drop feature to open .hip file. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted March 16, 2013 Share Posted March 16, 2013 That's a pretty long list man. I couldn't help but notice a couple VOPs that has no help anywhere: TypeConvert TypeConvertImplementation TypedTwoWaySwitch TypedTwoWaySwitchImp Anyone knows what these are supposed to do? Perhaps operators that are intended to be hidden/obsolete? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 16, 2013 Share Posted March 16, 2013 I wish that H13 was already released . 2 Quote Link to comment Share on other sites More sharing options...
edward Posted March 17, 2013 Share Posted March 17, 2013 That's a pretty long list man. I couldn't help but notice a couple VOPs that has no help anywhere: TypeConvert TypeConvertImplementation TypedTwoWaySwitch TypedTwoWaySwitchImp Anyone knows what these are supposed to do? Perhaps operators that are intended to be hidden/obsolete? My uneducated guess is that they're intended to be for use by Pyro only. But of course, these were created before we had the ability to hide nodes within the HDA. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted March 17, 2013 Share Posted March 17, 2013 Thanks Edward, that makes sense. It helps to know more about the history of the app like you Quote Link to comment Share on other sites More sharing options...
symek Posted March 18, 2013 Share Posted March 18, 2013 I don't know if other apps have this but Cinema 4D have preview of your animation path in viewport that you can modify also in viewport. Something like follow path where you can modify curve but Cinema does it also for normal keyframe animation. You don't have to go to ChannelEditor to tweak movement. Looks like 12.5 is also about things that didn't manage to get into 12.0. New viewport is getting back into its shape with this realize too. Interesting comeback is a render hook allowing to modify and/or replace built-in OGL renderer. There is an example in HDK of custom decorator which does exactly that: renders object path in a viewport showing also a path vector and shades path according to object speed. Quote Link to comment Share on other sites More sharing options...
malexander Posted March 18, 2013 Share Posted March 18, 2013 Looks like 12.5 is also about things that didn't manage to get into 12.0. There is some reason behind our version number madness 1 Quote Link to comment Share on other sites More sharing options...
symek Posted March 18, 2013 Share Posted March 18, 2013 There is some reason behind our version number madness Like 13 superstitious? 1 Quote Link to comment Share on other sites More sharing options...
zarti Posted March 18, 2013 Share Posted March 18, 2013 =) yes ! lets jump on Ver.14 .. with the appropriate 'reasonable madness' . .cheers Quote Link to comment Share on other sites More sharing options...
edward Posted March 19, 2013 Share Posted March 19, 2013 =) yes ! lets jump on Ver.14 .. with the appropriate 'reasonable madness' . http://en.wikipedia.org/wiki/Tetraphobia Quote Link to comment Share on other sites More sharing options...
melazoma Posted March 19, 2013 Share Posted March 19, 2013 http://en.wikipedia....iki/Tetraphobia Oh and and guess what Autodesk is about to release... 2014! Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 19, 2013 Author Share Posted March 19, 2013 In the viewport replace memory toolbar with the snapshot toolbar from render-view, it's a better UI tool and it would create more consistency across panes. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 19, 2013 Author Share Posted March 19, 2013 I know the sweep is suppose to use the third input to orient, but it be cool if it respected up and N like a copy sop, plus if sweep already could create UVs natively instead of needing to make your own wrapper. Quote Link to comment Share on other sites More sharing options...
sanostol Posted March 23, 2013 Share Posted March 23, 2013 I think the oglRop needs some love, it should behave the same as the flipbook tool from the viewport, for example background image, motionblur, Cameramask and MaskOverlay, it would be very handy to just run some different sims and playblasting them, right after they are finished. Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted March 25, 2013 Author Share Posted March 25, 2013 In the documentation for vops show some imagery. All the noise patterns and their distinguishing features. Filter Pulse train, there are dozens of nodes that can have one to one rendered patterns on grids. Some like Conserve energy may be a little weird, but if you A B a simple example with and with out it. It'll make it click alot. Fresnel sis soo easy to show, it's not a pattern but a render would show wonders. Maybe a little graphic diagram. When the help docs are useful then people will use them. Don't have the programmers make the pictures and worry about prettying it up, higher a real graphic designer maybe a couple of them. Programmer just need to add the useful info. Quote Link to comment Share on other sites More sharing options...
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