Jump to content

Houdini 13 Wishlist


LaidlawFX

Recommended Posts

..

- more viewport interactivity please !

( as poster of post #162 said and more )

..

here it is a video illustrating some 'more' viewport interaction ( an ex-LightWave plugin appearing in modo )

http://content.luxol...CS_Teaser_1.mp4

http://content.luxol...CS_Teaser_2.mp4

and from what i have seen , modo pays special attention to viewport controls ..

.cheers

Link to comment
Share on other sites

  • 2 weeks later...

I could use python, but it seems like

I am curious when this would be needed and why you can't use python?

I use python to work around it, but it seems like an easy thing to add.

For instance, when you want to iterate over a file in cops you first need to create it,

otherwise it gives an error. If you could simply check if the file exists you can do this within one structure more easily

(instead of having to having 2 separate structure to first create the file)

Yes, it is a minor thing, but a thing nonetheless.

Also, how would you do this in python?

I currently have set up a network of render nodes going back and forth, linked together with python,

maybe not the best solution, but I had difficulties with linking the nodes normally, due to their order and the varying frame scopes.

note that I do not know a lot about generic python yet and its functions.

Edited by acey195
Link to comment
Share on other sites

I actually saw a nice feature in Derivative's tutorial videos.

There is a quick toggle in the parameters window to hide all the parameters that have their value at default, only showing the ones you modified.

I'd be really glad to see this in Houdini, as, with some nodes and their extensive numer of settings, you can spend a lot of time looking for the parameter you want to fine tune.

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

wd be nice to have an additional option of controling bezier keyframes .

im referring to left and right handles .

their end points cd be expressed in time-value space too ( just like keyframes themselves ) .

if not fully , at least 'pythonically' .. wd be great . thanks !

.cheers

Link to comment
Share on other sites

A UI update so you change the flow of wiring nodes, similar to Nuke.

Currently only in certain networks you can move down or left to right. It be cool if there was a network pane option that let you unlock the default pattern, and switch to either default, left to right, right to left, or free flow. Free flow would be similar to Nuke where the inputs slide and rotate around the node. Plus change the ability to switch the default shape of the nodes to something with a little orientation in the design possibly a couple options, default, oval, circle. triangle, square, (something more aesthetically interested/pleasing) etc.. this way it be more friendly to different flow patterns.

This is def one of those far off things, but I believe it would expand some of the creative indirect uses of the network areas. While it is nice to always have the same flow in each area, sometimes, it a little limiting, when you want to expand the idea of a foreign concept in Houdini that should be easy to do in practice. An example is treating Sops, more like, shops/vops. Esp for some software packages jumpers, or customized tool work flows that are non-traditional.

  • Like 1
Link to comment
Share on other sites

> add the Python Source Editor to the family of pane-ble features .

as it is ( floating ) doesnt seem useful .. or better seems useful at first but 'a pain' later ..

wd be nice to have that and Python Shell married and sharing the same bed ( Pane ) ..

splited vertically , preferably .. thanks !

.cheers

Link to comment
Share on other sites

Guest mantragora

I don't know if other apps have this but Cinema 4D have preview of your animation path in viewport that you can modify also in viewport. Something like follow path where you can modify curve but Cinema does it also for normal keyframe animation. You don't have to go to ChannelEditor to tweak movement.

  • Like 1
Link to comment
Share on other sites

I don't know if other apps have this but Cinema 4D have preview of your animation path in viewport that you can modify also in viewport. Something like follow path where you can modify curve but Cinema does it also for normal keyframe animation. You don't have to go to ChannelEditor to tweak movement.

I did my tools for that. It's free.

https://vimeo.com/19622918

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...