michael Posted October 11, 2012 Share Posted October 11, 2012 Interview with Steve 'Spaz' Williams about the early days of some classic CG http://area.autodesk.com/blogs/craig/steve-spaz-williams Quote Link to comment Share on other sites More sharing options...
sanostol Posted October 11, 2012 Share Posted October 11, 2012 I love that kind of stuff, it so impressive how much that guys got out of the tools they had. Abbys, Jurrasic Park, T2 are great shows. Thanks for the link Quote Link to comment Share on other sites More sharing options...
abvfx Posted October 11, 2012 Share Posted October 11, 2012 Thanks for the link, great read. Quote Link to comment Share on other sites More sharing options...
digitallysane Posted October 12, 2012 Share Posted October 12, 2012 Being an Autodesk site, no wonder they completely omit The Wild. Quote Link to comment Share on other sites More sharing options...
spaz Posted October 12, 2012 Share Posted October 12, 2012 Being an Autodesk site, no wonder they completely omit The Wild. well, they actually did post something about The Wild, though i know it's hard for punks like yourself to understand the evolution of this medium. seeing as though when we were inventing it, you weren't even born, smart ass Quote Link to comment Share on other sites More sharing options...
Marc Posted October 12, 2012 Share Posted October 12, 2012 Except for this paragraph: You took a break from commercials and Directed Disney's The Wild, how was that experience? Great in many ways, horrible in others. I am not cut out to deal with certain types of individuals that run large Hollywood studios. I have checkered teeth, I smell like a Slim Jim and enjoy crushing nerdy executive hands. Not a good combination for getting your foot in the door in "Hollywood". Look what Hollywood has done to computer graphics .... turned her into a slutty sister! Quote Link to comment Share on other sites More sharing options...
Marc Posted October 12, 2012 Share Posted October 12, 2012 well, they actually did post something about The Wild, though i know it's hard for punks like yourself to understand the evolution of this medium. seeing as though when we were inventing it, you weren't even born, smart ass Welcome to the forum Steve . I believe he was referencing the lack of coverage on the Wild and was hoping there would be more. But since it's an Autodesk site they obviously couldn't go into too much detail. M Quote Link to comment Share on other sites More sharing options...
spaz Posted October 12, 2012 Share Posted October 12, 2012 nice to see the grade of pot hasn't diminished in Van Quote Link to comment Share on other sites More sharing options...
spaz Posted October 12, 2012 Share Posted October 12, 2012 sadly, the subject of the Wild has haunted me for years. i met great people on it and it was in general a great experience, but, it was quite a blow Quote Link to comment Share on other sites More sharing options...
spaz Posted October 12, 2012 Share Posted October 12, 2012 ps. Mr. Goldfarb, i do not have an email for you anymore, honey. would you be a good chap and ping me. spaz Quote Link to comment Share on other sites More sharing options...
abvfx Posted October 12, 2012 Share Posted October 12, 2012 I've heard a few horror stories from various productions, its a shame a lot of them usually take place on animated features. Wonder if it was the same when 2d was more prevalent? Btw love the blockbuster ad, cant believe that was 2001/2? Quote Link to comment Share on other sites More sharing options...
digitallysane Posted October 13, 2012 Share Posted October 13, 2012 I believe he was referencing the lack of coverage on the Wild and was hoping there would be more. But since it's an Autodesk site they obviously couldn't go into too much detail. Exactly. well, they actually did post something about The Wild, though i know it's hard for punks like yourself to understand the evolution of this medium. seeing as though when we were inventing it, you weren't even born, smart ass All those years that passed didn't seem to do anything useful to your wisdom, it seems. 1 Quote Link to comment Share on other sites More sharing options...
spaz Posted October 13, 2012 Share Posted October 13, 2012 it's all the cough syrup i've been guzzling. Quote Link to comment Share on other sites More sharing options...
CBarr Posted October 18, 2012 Share Posted October 18, 2012 (edited) Being an Autodesk site, no wonder they completely omit The Wild. As the author of this article, someone that spent 2 years working on The Wild (and proud of it), a Houdini user, and an Autodesk employee, I can assure you there is no intent on leaving anything related to The Wild (or the 300 or so other projects by Spaz that I didn't comment on). If I even tapped in to 10% of what was discussed with Spaz for this article, it would be a book. Edited October 18, 2012 by CBarr 2 Quote Link to comment Share on other sites More sharing options...
Marc Posted October 18, 2012 Share Posted October 18, 2012 Hey Craig Thanks for the post. To be honest I think it's cool that you mentioned the Wild at all (being an Autodesk site and all), and it makes complete sense why that part of the article focused on the production side. Either way, thanks for the interview it was a great read. M Quote Link to comment Share on other sites More sharing options...
spaz Posted October 18, 2012 Share Posted October 18, 2012 i wasn't really sure what that "digitallysane" guy meant. seemed like a jab to me but he then back peddled it. perfect candidate for the new ILM. Quote Link to comment Share on other sites More sharing options...
magneto Posted October 19, 2012 Share Posted October 19, 2012 You guys are really lucky to work on those films, especially T2 and JP IMO. Respect Quote Link to comment Share on other sites More sharing options...
thekenny Posted November 1, 2012 Share Posted November 1, 2012 haunting... -k i know it is a day late but i just stumbled on this thread today. Quote Link to comment Share on other sites More sharing options...
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