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michael

CG Evolution/Film Revolution: A Q+A with Steve "Spaz" Williams

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I love that kind of stuff, it so impressive how much that guys got out of the tools they had. Abbys, Jurrasic Park, T2 are great shows. Thanks for the link

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Being an Autodesk site, no wonder they completely omit The Wild.

well, they actually did post something about The Wild, though i know it's hard for punks like yourself to understand the evolution of this medium. seeing as though when we were inventing it, you weren't even born, smart ass

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Except for this paragraph:

You took a break from commercials and Directed Disney's The Wild, how was that experience?

Great in many ways, horrible in others. I am not cut out to deal with certain types of individuals that run large Hollywood studios. I have checkered teeth, I smell like a Slim Jim and enjoy crushing nerdy executive hands. Not a good combination for getting your foot in the door in "Hollywood". Look what Hollywood has done to computer graphics .... turned her into a slutty sister!

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well, they actually did post something about The Wild, though i know it's hard for punks like yourself to understand the evolution of this medium. seeing as though when we were inventing it, you weren't even born, smart ass

Welcome to the forum Steve :) . I believe he was referencing the lack of coverage on the Wild and was hoping there would be more. But since it's an Autodesk site they obviously couldn't go into too much detail.

M

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sadly, the subject of the Wild has haunted me for years. i met great people on it and it was in general a great experience, but, it was quite a blow

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ps. Mr. Goldfarb, i do not have an email for you anymore, honey. would you be a good chap and ping me.

spaz

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I've heard a few horror stories from various productions, its a shame a lot of them usually take place on animated features. Wonder if it was the same when 2d was more prevalent?

Btw love the blockbuster ad, cant believe that was 2001/2?

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I believe he was referencing the lack of coverage on the Wild and was hoping there would be more. But since it's an Autodesk site they obviously couldn't go into too much detail.

Exactly.

well, they actually did post something about The Wild, though i know it's hard for punks like yourself to understand the evolution of this medium. seeing as though when we were inventing it, you weren't even born, smart ass

All those years that passed didn't seem to do anything useful to your wisdom, it seems.

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Being an Autodesk site, no wonder they completely omit The Wild.

As the author of this article, someone that spent 2 years working on The Wild (and proud of it), a Houdini user, and an Autodesk employee, I can assure you there is no intent on leaving anything related to The Wild (or the 300 or so other projects by Spaz that I didn't comment on). If I even tapped in to 10% of what was discussed with Spaz for this article, it would be a book.

Edited by CBarr
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Hey Craig

Thanks for the post. To be honest I think it's cool that you mentioned the Wild at all (being an Autodesk site and all), and it makes complete sense why that part of the article focused on the production side.

Either way, thanks for the interview it was a great read.

M

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i wasn't really sure what that "digitallysane" guy meant. seemed like a jab to me but he then back peddled it. perfect candidate for the new ILM.

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You guys are really lucky to work on those films, especially T2 and JP IMO. Respect :)

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