Guest tar Posted December 2, 2014 Share Posted December 2, 2014 My wishlist is very humble; release H14 please. Let it be free. Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted December 2, 2014 Share Posted December 2, 2014 My wishlist is very humble; release H14 please. Let it be free. I share in this wish. I'm not greedy. Quote Link to comment Share on other sites More sharing options...
Magnus Pettersson Posted December 3, 2014 Share Posted December 3, 2014 a paintfx tool same as maya You actually like that crap?! What's wrong with you, lmao? You need to be introduced to copy stamping/instancing it will be a whole new world for you... I would not say its crap! Its actually very useful tool that has been used to do many cool effects throughout the years. It still has features thats more timeconsuming to do in Houdini Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted December 3, 2014 Author Share Posted December 3, 2014 (edited) I would not say its crap! Its actually very useful tool that has been used to do many cool effects throughout the years. It still has features thats more timeconsuming to do in Houdini Pull out the guns for an off the shelf, no plugins, no scripts, no holds bar showdown at high noon, lol. pew pew Everything has it pros and cons and some people are just con-men trying to make a living. One day SESI will make nice production friendly wrappers!!! One day!!! Edited December 3, 2014 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
sebkaine Posted December 5, 2014 Share Posted December 5, 2014 (edited) If OpenGL is unified in Houdini 14, it would be great to have the ability to have a switch - Open GL 4.0 - Open GL 2.0 ES emulation Exactly like the new feature introduce in UE4 4.6 https://www.unrealengine.com/blog/unreal-engine-46-released For the exact same purpose : You can now preview what your scene will look like on mobile devices directly in the editor viewport! Shaders will emulate the look and feature set of OpenGL ES2, and you can switch back and forth seamlessly. You have to enable Feature Level Preview under experimental settings. On the main editor toolbar, click Settings -> Feature Level Preview -> ES2. Additionaly it would be great to have an OpenGL context inside SHOP exactly like the Renderman Context. - We would be able to access OpenGL set of features directly from VOP. - write our own GLSL nodes, - Then ability to merge/encapsulate RealTime context (OpenGL) and Precalc Context (Mantra/Prman) inside a same shaders Thus having a real time previz of our lighting and shading with a pretty good accuracy (70% ? ) and being able to - set our lighting - make our lookdev In Real Time inside Houdini Edited December 5, 2014 by sebkaine 1 Quote Link to comment Share on other sites More sharing options...
avak Posted December 8, 2014 Share Posted December 8, 2014 Pull out the guns for an off the shelf, no plugins, no scripts, no holds bar showdown at high noon, lol. pew pew Everything has it pros and cons and some people are just con-men trying to make a living. One day SESI will make nice production friendly wrappers!!! One day!! What if sidefx buys autodesk maya, then we have sidefx MAYA, cheers Quote Link to comment Share on other sites More sharing options...
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