hatrick Posted November 1, 2013 Share Posted November 1, 2013 (edited) It's a bit of ironic that new particles in Houdini end up where Maya's world: a series of expressions (and at the same time Maya is finding its way to procedural world). I suppose the changes in VEX architecture is a big unspoken hero in H13... I wonder if VEX snippets after compilation to native byte code are concatenated to a single commands stream or every VEXexpression operator in Dops holds overhead of initialization and data in/out... .... could you explain in which sense the DOPpop thing is a step away from proceduralism ? does your report about the changes in VEX (which i don't fully understand:) answer that question? cheers Lucas Edited November 1, 2013 by hatrick Quote Link to comment Share on other sites More sharing options...
Zach Posted November 1, 2013 Share Posted November 1, 2013 I am seriously digging this release. I've been dropping some low-res alembic octopi down some very long staircases. I think it's gonna be time soon for Squab and Octo to kiss at several kilometers and hour. I'm pretty amazed at how quick and robust the finite element solver is, especially with solids with fewer than 10,000 tets. I've been having a lot of luck creating low-res, FEM-friendly tetmeshes by just bashing together geo, sending everything to vdb and back (iso >= 0, adaptivity = 0) and doing adaptive remeshing with a very low density. Otherwise, sometimes when I use the shelf tools for more complex geometry, I get pretty concave-looking, almost shrinkwrapped geo out of the tetrahedralize sop. Anybody know where the differences between 32-bit and 64-bit precision modes really start to take effect? I know that 64-bit operations are very unfriendly, threading-wise - so I imagine there's a point where 64-bit mode becomes orders of magnitude slower than 32-bit. Just curious. That Pop Curve Force tool is pretty bangin' as well - without having looked too closely, it seems functionally similar to Alessandro's tool, except pointcloud-based and without noise or the same kind of control for extrapolation (or sweet visualizations). But, hey, we can use 'em both, why not. Quote Link to comment Share on other sites More sharing options...
yongbin Posted November 1, 2013 Share Posted November 1, 2013 python2.7 and numpy is also great for python developers! Quote Link to comment Share on other sites More sharing options...
magneto Posted November 1, 2013 Share Posted November 1, 2013 Do check the new FindShortestPath SOP. Its a very impressive pathfinder with tons of features. Is that using Dijkstra's shortest path algorithm? I don't have 13 to test Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted November 1, 2013 Share Posted November 1, 2013 What happened with orbolt? Its not workin more than one day. Quote Link to comment Share on other sites More sharing options...
Magnus Pettersson Posted November 1, 2013 Share Posted November 1, 2013 What happened with orbolt? Its not workin more than one day. Dunno, i tried to go to the orbolt webpage and i just get to some "sedo domain parking" page. Quote Link to comment Share on other sites More sharing options...
kev2 Posted November 1, 2013 Share Posted November 1, 2013 Great release. Speedier, smoother all around here. Draw curve is great. Particles supercharged. FEM next... Rendering some Pyrro and FEM with HQueue on EC2 now. Process is much much smoother now, pricing seems to be somewhat better...more of a get what you hoped for experience with cloud rendering so far. Quote Link to comment Share on other sites More sharing options...
hyperforce Posted November 1, 2013 Share Posted November 1, 2013 (edited) Is that using Dijkstra's shortest path algorithm? I don't have 13 to test By default its Heuristics are set to A* but you can change that to act like Dijkstra's Algorithm by typing 0 (*zero) in the heuristics field. Its also got functionality for custom point, edge and turning cost, directional connections (based on vertex order), forced connections and connections to avoid. It can output one path, several paths from a start to multiple ends, or a path from each start to each end respectively. By specifying a second input, and setting the start and end point number to 0 and 1 (instead of a group name) the pathfinder will use the closest point on input 1 (the grid) to these respective point numbers from input 2 (for example a curve). This allows for a fast, interactive workflow. Finally it can export the distances across the grid based on this setting and export distances from all points to the closest start point, or export distances through a large array attribute for each point to each other point. Finally, the entire algorithm uses a pre-computed look up table method, making it extremely fast, easily able to deal with a large amount of data quickly. Look up the examples in the help files from some in depth examples. Edited November 1, 2013 by hyperforce 2 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted November 3, 2013 Share Posted November 3, 2013 At now, linux version crash when you press "Tab" in any tiling window manager. I tried wmfs,i3,dwm. In fluxbox work fine . Version 13.0.198.21 Quote Link to comment Share on other sites More sharing options...
hyperforce Posted November 3, 2013 Share Posted November 3, 2013 (edited) Version 198 is still pretty buggy, but its a version that's (judging by the version number) already a few weeks old. So i'm expecting the next daily build to have fixed several bugs. Any bugs you encounter, make sure you submit them to the bug tracker on sidefx.com The more bugs can be identified quickly, the faster they can be fixed. Edited November 3, 2013 by hyperforce Quote Link to comment Share on other sites More sharing options...
sandfx Posted November 3, 2013 Share Posted November 3, 2013 Great release. I like new particles. thanks you sidefx! Quote Link to comment Share on other sites More sharing options...
Neil78 Posted November 3, 2013 Share Posted November 3, 2013 Just tested new deep exrs to Nuke - works a treat - Pyro sims are going to be a joy to comp - massive data though - holy hell! Quote Link to comment Share on other sites More sharing options...
kev2 Posted November 3, 2013 Share Posted November 3, 2013 Neil, I'm testing deep exrs to Nuke too but keep screwing something up. Partly inexperience with deep but I think it's something trivial like not checking a box somewhere. Any chance you have a simple file I could use as a reference? Thanks, Kevin &- you may want to update your signature line now Quote Link to comment Share on other sites More sharing options...
Neil78 Posted November 3, 2013 Share Posted November 3, 2013 Yes it took me a bit to figure it out, and im certainly no expert on deeep data stuff - heres my basic hip file you can render from. I Can't seem to upload the nuke file... odforce wont let me - so heres a text script for the Nuke layout below.... I'm Comping pyro over a ball and then playing with relative Z positions in Nuke. Im running 13 in apprentice at the mo - need more money for the AUP!! Cheers set cut_paste_input [stack 0] version 7.0 v8 BackdropNode { inputs 0 name BackdropNode1 tile_color 0x7f000001 label "<center><img src=\"Camera.png\"> PC" note_font_size 30 selected true xpos 820 ypos -990 bdwidth 120 bdheight 348 } BackdropNode { inputs 0 name BackdropNode2 tile_color 0x7f2f0001 label "<center><img src=\"Shader.png\"> RGB Channels" note_font_size 30 selected true xpos -842 ypos -1643 bdwidth 584 bdheight 693 } BackdropNode { inputs 0 name BackdropNode4 tile_color 0x7f000001 label "<center><img src=\"Camera.png\"> 3DCard" note_font_size 30 selected true xpos -604 ypos -464 bdwidth 768 bdheight 543 } BackdropNode { inputs 0 name BackdropNode5 tile_color 0x191901 label "<center><img src=\"Radial.png\"> DeepCrop" note_font_size 30 selected true xpos 800 ypos -91 bdwidth 160 bdheight 181 } BackdropNode { inputs 0 name BackdropNode3 tile_color 0x7f2f0001 label "<center><img src=\"Shader.png\"> DeepData" note_font_size 30 selected true xpos 7 ypos -1065 bdwidth 646 bdheight 450 } BackdropNode { inputs 0 name BackdropNode7 tile_color 0x60353501 label "<center><img src=\"MarkerRemoval.png\"> DeepTools" note_font_size 30 selected true xpos -1100 ypos -416 bdwidth 220 bdheight 832 } BackdropNode { inputs 0 name BackdropNode6 tile_color 0x3c547f01 label "<center><img src=\"ColorLookup.png\"> LUT" note_font_size 30 selected true xpos 359 ypos 396 bdwidth 163 bdheight 264 } BackdropNode { inputs 0 name BackdropNode8 tile_color 0x513b5301 label "<center><img src=\"2D.png\"> PushBack" note_font_size 30 selected true xpos 321 ypos -404 bdwidth 239 bdheight 232 } BackdropNode { inputs 0 name BackdropNode9 tile_color 0x37613701 label "<center><img src=\"Roto.png\"> DeepHoldout" note_font_size 30 selected true xpos 1537 ypos -1225 bdwidth 426 bdheight 732 } push $cut_paste_input Camera2 { uniform_scale 100 haperture 11 vaperture 15 name Camera2 selected true xpos -580 ypos -270 } set N7426fc0 [stack 0] Constant { inputs 0 channels rgb color {0 0.2500038147 1 1} format "1920 1080 0 0 1920 1080 1 HD" name Constant5 selected true xpos -370 ypos -369 } set N7439fb0 [stack 0] Card2 { translate {0 0 {parent.Card3D2.translate.z}} uniform_scale {{parent.Card3D2.uniform_scale}} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 selected true xpos -150 ypos -250 } Constant { inputs 0 channels rgb name Constant1 selected true xpos 70 ypos -273 } ScanlineRender { inputs 3 motion_vectors_type distance name ScanlineRender1 selected true xpos -150 ypos -154 } DeepFromImage { name DeepFromImage1 selected true xpos -150 ypos -82 } push $N7426fc0 push $N7439fb0 Card3D { inputs 2 translate {0 0 -5000} uniform_scale 1000 name Card3D2 selected true xpos -370 ypos -250 } DeepFromImage { name DeepFromImage2 selected true xpos -370 ypos -82 } Switch { inputs 2 which 1 name Switch1 selected true xpos -260 ypos 14 } Read { inputs 0 file /mnt/DATA/Houdini/fireBeauty.exr format "640 480 0 0 640 480 1 PC_Video" origset true version 2 name Read1 selected true xpos -590 ypos -1551 } Reformat { name Reformat1 selected true xpos -590 ypos -1450 } Dot { name Dot2 selected true xpos -556 ypos -1326 } set N8556b00 [stack 0] Dot { name Dot3 selected true xpos -336 ypos -1326 } set N855abe0 [stack 0] push $N855abe0 add_layer {scatter_color scatter_color.red scatter_color.green scatter_color.blue} Copy { inputs 2 from0 scatter_color.red to0 rgba.red from1 scatter_color.green to1 rgba.green from2 scatter_color.blue to2 rgba.blue from3 rgba.alpha to3 rgba.alpha name Scatter selected true xpos -370 ypos -1234 } Roto { output alpha curves {{{v x3f99999a} {f 0} {n {layer Root {f 512} {t x43a00000 x43700000} {a} {curvegroup Bezier1 576 bezier {{cc {f 8192} {px x40a00000 {x41700000 1} {x43d50000 x42d80000} {xc1700000 xbf800000} {x40000000 x41000000} {x43b20000 x42480000} {xc0000000 xc1000000} {xbf800000 1} {x43b68000 xc0400000} {1 xbf800000} {xbf800000 xc0400000} {x44248000 xc1200000} {1 x40400000} {x40000000 xbf800000} {x44288000 x42f60000} {xc0000000 1}}} idem} {tx x40a00000 x43f7e666 x42566666} {a r 0 g 0 b 0 a 0 str 1 sb 1 ltn x40a00000 ltm x40a00000 tt x40800000}}}}}} toolbox {selectAll { { selectAll str 1 ssx 1 ssy 1 sf 1 } { createBezier ro 0 go 0 bo 0 ao 0 str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 } { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 } { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 } { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { brush str 1 ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.200000003 toolbar_source_transform_scale {1 1} toolbar_source_transform_center {320 240} color 0 colorOverlay {0 0 0 0} lifetime_type "all frames" lifetime_start 5 lifetime_end 5 motionblur_shutter_offset_type centred source_black_outside true createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"} name Roto1 selected true xpos -370 ypos -1024 } push $N8556b00 Dot { name Dot4 selected true xpos -776 ypos -1326 } set N85dbdf0 [stack 0] push $N85dbdf0 add_layer {fire_color fire_color.r fire_color.red fire_color.g fire_color.green fire_color.b fire_color.blue} add_layer {other other.BA other.GA other.Op_Id other.Prim_Id other.RA other.fire_mask other.smoke_mask} Copy { inputs 2 from0 fire_color.red to0 rgba.red from1 fire_color.green to1 rgba.green from2 fire_color.blue to2 rgba.blue from3 other.fire_mask to3 rgba.alpha name Fire selected true xpos -810 ypos -1234 } Grade { white 1.8 multiply {1 0.5234768391 0.424071312 1} name Grade1 selected true xpos -810 ypos -1162 } Blur { size 3 name Blur1 selected true xpos -810 ypos -1144 } Dot { name Dot5 selected true xpos -776 ypos -1086 } push $N8556b00 push $N8556b00 add_layer {smoke_color smoke_color.r smoke_color.red smoke_color.g smoke_color.green smoke_color.b smoke_color.blue} Copy { inputs 2 from0 smoke_color.red to0 rgba.red from1 smoke_color.green to1 rgba.green from2 smoke_color.blue to2 rgba.blue from3 other.smoke_mask to3 rgba.alpha name Smoke selected true xpos -590 ypos -1234 } Merge2 { inputs 2 Achannels {rgba.red rgba.green rgba.blue -rgba.alpha} Bchannels {rgba.red rgba.green rgba.blue -rgba.alpha} output {rgba.red rgba.green rgba.blue -rgba.alpha} name Merge1 selected true xpos -590 ypos -1090 } ShuffleCopy { inputs 2 name ShuffleCopy1 selected true xpos -590 ypos -1018 } Dot { name Dot6 selected true xpos -556 ypos -774 } DeepRead { inputs 0 file /mnt/DATA/Houdini/fire.exr format "640 480 0 0 640 480 1 PC_Video" origset true version 2 name DeepRead1 selected true xpos 70 ypos -976 } DeepReformat { name DeepReformat1 selected true xpos 70 ypos -922 } DeepRecolor { inputs 2 channels rgba targetInputAlpha true name DeepRecolor1 selected true xpos 70 ypos -778 } DeepColorCorrect2 { gain {0.6600000262 0.9276077747 1 1} highlights.gamma {2.324226379 2.200000048 0.1333625764 1} lookup {shadow {} midtone {} highlight {curve x0.01384031773 0 s0 x0.5138403177 1 s0}} name DeepColorCorrect1 selected true xpos 70 ypos -706 } DeepRead { inputs 0 file /mnt/DATA/Houdini/ball.exr format "640 480 0 0 640 480 1 PC_Video" origset true name DeepRead2 selected true xpos 400 ypos -976 } DeepReformat { name DeepReformat2 selected true xpos 400 ypos -922 } DeepColorCorrect2 { gamma 0.58 gain {0.3018678427 0.4159609079 1 1} name DeepColorCorrect2 selected true xpos 400 ypos -802 } DeepMerge { inputs 2 name DeepMerge1 selected true xpos 400 ypos -706 } set N8688b00 [stack 0] DeepTransform { translate {0 0 24.1} name DeepTransform1 tile_color 0xff0000ff note_font_size 30 selected true xpos 400 ypos -308 disable true } DeepMerge { inputs 2 name DeepMerge2 selected true xpos 400 ypos 14 } set N8697740 [stack 0] DeepCrop { znear 22.2 zfar 27 bbox {409.6000061 311.2000122 1972 1466} use_bbox false name DeepCrop1 selected true xpos 840 ypos 14 } DeepColorCorrect2 { inputs 0 name DeepColorCorrect3 selected true xpos -1140 ypos -322 } DeepCrop { bbox {409.6000061 311.2000122 1638.400024 1244.800049} name DeepCrop2 selected true xpos -1140 ypos -274 } DeepExpression { inputs 0 chans1 deep name DeepExpression1 selected true xpos -1030 ypos -250 } DeepFromImage { inputs 0 name DeepFromImage3 selected true xpos -1140 ypos -178 } DeepHoldout2 { inputs 0 name DeepHoldout1 selected true xpos -1030 ypos -106 } DeepMerge { inputs 0 name DeepMerge3 selected true xpos -1140 ypos -82 } DeepRecolor { inputs 0 name DeepRecolor2 selected true xpos -1140 ypos 14 } DeepReformat { inputs 0 name DeepReformat3 selected true xpos -1140 ypos 86 } DeepSample { inputs 0 name DeepSample1 selected true xpos -1030 ypos 134 } DeepToImage { inputs 0 name DeepToImage2 selected true xpos -1140 ypos 182 } DeepToPoints { inputs 0 name DeepToPoints1 selected true xpos -1140 ypos 254 } DeepTransform { inputs 0 name DeepTransform2 selected true xpos -1140 ypos 302 } DeepWrite { inputs 0 name DeepWrite1 selected true xpos -1030 ypos 350 } Camera2 { inputs 0 uniform_scale 100 haperture 11 vaperture 15 name Camera1 selected true xpos 850 ypos -894 } set N870f1f0 [stack 0] push $N870f1f0 push $N8688b00 DeepToPoints { inputs 2 pointSize 1 name DeepToPoints2 selected true xpos 840 ypos -706 } Constant { inputs 0 color 1 name Constant8 selected true xpos 1610 ypos -1113 } Card2 { image_aspect false translate {0 0 -2700} uniform_scale 1000 control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card2 selected true xpos 1610 ypos -946 } set N873cbf0 [stack 0] Scene { inputs 3 name Scene1 selected true xpos 1180 ypos -726 } DeepToImage { inputs 0 name DeepToImage1 selected true xpos 290 ypos 254 } Constant { inputs 0 color 1 name Constant2 selected true xpos 1830 ypos -753 } Roto { output alpha curves {{{v x3f99999a} {f 0} {n {layer Root {f 512} {t x44800000 x44428000} {a} {curvegroup Bezier1 576 bezier {{cc {f 8192} {px x40a00000 {x41e00000 x42100000} {x44930000 x44a74000} {xc1e00000 xc2100000} {xc1400000 x42c80000} {x443e0000 x44250000} {x41400000 xc2c80000} {xc2c00000 x42800000} {x447a8000 x429c0000} {x42c00000 xc2800000} {xc2f00000 xc2680000} {x44c24000 x43240000} {x42f00000 x42680000} {x40c00000 xc2fc0000} {x44e64000 x44288000} {xc0c00000 x42fc0000} {x41800000 xc29c0000} {x44de0000 x448dc000} {xc1800000 x429c0000} {x41d00000 xc1b00000} {x44b98000 x44a74000} {xc1d00000 x41b00000}}} idem} {tx x40a00000 x44ab5249 x44405b6e} {a r 0 g 0 b 0 a 0 str 1 spx x44800000 spy x44428000 sb 1 ltn x40a00000 ltm x40a00000 tt x40800000}}}}}} toolbox {selectAll { { selectAll str 1 ssx 1 ssy 1 sf 1 } { createBezier ro 0 go 0 bo 0 ao 0 str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 } { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 } { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 } { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 } { brush str 1 ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.200000003 toolbar_source_transform_scale {1 1} toolbar_source_transform_center {1024 778} color 0 colorOverlay {0 0 0 0} lifetime_type "all frames" lifetime_start 5 lifetime_end 5 motionblur_shutter_offset_type centred source_black_outside true createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"} name Roto2 selected true xpos 1830 ypos -688 } push $N870f1f0 push $N873cbf0 Constant { inputs 0 channels rgb name Constant3 selected true xpos 1830 ypos -969 } ScanlineRender { inputs 3 motion_vectors_type distance name ScanlineRender2 selected true xpos 1610 ypos -874 } ShuffleCopy { inputs 2 name ShuffleCopy2 selected true xpos 1610 ypos -682 } DeepFromImage { name DeepFromImage4 selected true xpos 1610 ypos -562 } Dot { name Dot1 selected true xpos 1644 ypos 258 } push $N8697740 DeepHoldout2 { inputs 2 name DeepHoldout2 selected true xpos 400 ypos 254 } Remove { operation keep channels rgba name Remove1 selected true xpos 400 ypos 494 } Grade { multiply {1.210820675 1.327589869 0.8215897083 1} gamma {0.9047434926 0.8599235415 0.9549999833 0.8199999928} name Grade2 selected true xpos 400 ypos 518 } Glow2 { tint {0.9599999785 0.893792212 0.1708410084 0.9599999785} tolerance 0.032 brightness 1.24 saturation 0.56 name Glow1 selected true xpos 400 ypos 542 } Truelight3 { commands {title{Agfa CP30} print{internal-AgfaCP30} display{/home/neil/Documents/Truelight/Display_Profiles/UltraEizoCG245W sRGB} greyValue{445} whiteValue{1023} aimGamma{0.966,1.063,1.082} greyStatusA{1.09,1.06,1.03}} profile /opt/Nuke7.0v8/plugins/truelight3/profiles/AgfaCP30 enable_display true display_file "/home/neil/Documents/Truelight/Display_Profiles/UltraEizoCG245W sRGB" print internal-AgfaCP30 lamp internal-Xenon printer_points {0 0 0} brightness 1 flare_correction 0.009999999776 white_u 0.1977999955 white_v 0.4683000147 name AgfaCP30_sRGB label "Truelight v3.0" selected true xpos 400 ypos 560 } Viewer { input_process false name Viewer1 selected true xpos 400 ypos 950 } deepTest.hipnc Quote Link to comment Share on other sites More sharing options...
kev2 Posted November 3, 2013 Share Posted November 3, 2013 Thanks Neil! I'll give it a try again tonight. Kevin Quote Link to comment Share on other sites More sharing options...
hatrick Posted November 4, 2013 Share Posted November 4, 2013 it is just awesome what you can do with packed prims and copy the copy sop!! Quote Link to comment Share on other sites More sharing options...
halfdan Posted November 4, 2013 Share Posted November 4, 2013 At now, linux version crash when you press "Tab" in any tiling window manager. I tried wmfs,i3,dwm. In fluxbox work fine . Version 13.0.198.21 Can't say we test much with tiling WMs, since they wreak havoc with dialog boxes and sometimes with internally positioned child windows (the scene viewer, for example). I'll test one of the ones you mentioned to see if it's an easy fix. Quote Link to comment Share on other sites More sharing options...
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