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Day After Tomorrow


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So I finally got to see this movie. I really like the effects.

I read somewhere the Digital Domain worked on some shots. So, I'm wondering if houdini was used on this film and which shots? If I had to guess, I'd say the stunning tornadoes over LA? Maybe the Hudson River rising incredibly high?

Overall it's great effects work.

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DD did the most shots (but not majority, since it was divided up a ton), I believe. They also got some shots yanked away from them by the production crew, for reasons which will differ depending on who and which side you talk to.

The tornadoes and the New York water stuff was all DD. Maybe a bit more stuff here and there but there were a ton of houses that worked on the film.

Yes, there was a significant amount of Houdini work on the film from DD.

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Hey Renderpipe

Yeah, the majority of the work was done in houdini for the movie. The crowds and modeling were done in maya, and the building renders too. But all the water and twister effects were done in Houdini.

As for the politics of it, I think its all best left unsaid ;).

Ciao

Marc

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Yeah, the majority of the work was done in houdini for the movie. The crowds and modeling were done in maya, and the building renders too. But all the water and twister effects were done in Houdini.

That's pretty cool. I really like the way the twister was formed and the way 2 twisters became 1.

After watching this movie, I'm more excited about working in houdini.

Awesome work!

Thanks!

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Hey Renderpipe

Yeah, the majority of the work was done in houdini for the movie. The crowds and modeling were done in maya, and the building renders too. But all the water and twister effects were done in Houdini.

As for the politics of it, I think its all best left unsaid ;).

Ciao

Marc

The debris of the buildings was all prodedurally destroyed and animated in Houdini, and then rendered in Renderman via MTOR. This is because all the buildings in NY and LA were rendered that way. So that leaves all the Twister ands and Storm Surge, debris, cars and such all to Houdini. At least for DD's contribution to the movie.

Thanks for the compliments! Much appreciated:) Although I have yet to see the movie although I was on the Storm Surge sequence.

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The debris of the buildings was all prodedurally destroyed and animated in Houdini, and then rendered in Renderman via MTOR. This is because all the buildings in NY and LA were rendered that way.

Yeah.... er... that's what I meant to say. Good work for clarifying that for me J. :P

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Well, as always.. its amazing what a bigger marketing budget will do to convolute the truth.

I'm not saying max wasn't used. I believe when the work was farmed out, alot of the other shops that picked up the work used max. But since I've been using Houdini it seems as if very few movies have been known to have been made with it (even though lots have :)).

I bet you when Polar Express comes out, everyone will think it was an exclusively Maya made movie.

Ciao

Marc

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its easy for a software company to say that their product was used on <x> movie, it probably was, it only needs to be used for a 1 second scene and they can say that. its all marketing bullshit. ive heard ILM quoted as saying they exclusively use houdini, xsi, maya - it depends who they are talking to (in reality probably use all 3 packages plus more in each movie).

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It's really funny how people tend to overgeneralize. In the discreet press release, it says 30 shots were done by Dreamscape Imagery which had used 3DS Max. According to the vfxworld article, final shot count that appeared in the movie was 416 while actually 800 shots were produced.

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Well, as always.. its amazing what a bigger marketing budget will do to convolute the truth.

Yes, but it's still surprising that the SideEffects' homepage still displays The Cat in the Hat and Bubble RD, for some months now.

I mean, isn't anyone at SideFX responsible with writing a small case study / article / interview when such a big film comes out? How big a marketing budget is needed for this?

How hard (and expensive) it is to interview Jason and others form DD and write a story? If you look at other companies homepages (softimage comes to mid), they are full of stories, updated weekly.

SideFX has a great contribution to the feeling that Houdini is not widely used, because the first place to find info about that is the company's website.

Dragos

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SideFX has a great contribution to the feeling that Houdini is not widely used, because the first place to find info about that is the company's website.

Totally agree on that point. I'm quite happy sideFX doesn't make such agressive advertisment of their product as others do, claim their product was used almost exclusively on all major blockbusters, present even the smallest new feature of Houdini with a whole bunch of flashy words etc.

Still it wouldn't hurt if they'd claim a bit more the credit they deserve.

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How hard (and expensive) it is to interview Jason and others form DD and write a story?

Amen to that!

I remember on the old SideFX website, there used to be a section

dedicated to interviews. But those were not just interviews.

SideFX took it one step further and made it an interactive interview.

Every month, one of the gurus from an animation house, much

like Jason :) , would take the lead of that page and answer the most

interesting questions coming from users, students, enthusiasts, whoever.

And questions could be not strictly related to using Houdini but also,

it qould be a question asking about career etc.

Anyway. This idea didn't take off for some reason and there were

interviews from just a couple of month.

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