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Day After Tomorrow


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I got interested in this and looked up the sesi website in an archive and found this:

http://web.archive.org/web/19991111083229/...ries/index.html

WOW man! This is even an earlier version of SideFX website than the one I was talking about.

Cool!

And here is what I meant: Mentoring Program

I will also post the link to search result for SideFX.

There is a lot of history there.

Search Result

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In every movie there is a shot that sucks. It's something you have to

deal with.

Probably MAX was used to do those shots. :)

(ignore flame if this is just tough-love between you

and Brandon)

remember its people who make those shots,

not software. publicly suggesting someones

work sucks because of some tool they use is

kinda... stupid.

-cpb

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I must admit that I saw this movie on Sunday night.

A lot of the work was pretty impressive, sabotaged by the most lame, diabolically bad script ever written. IMHO, of course.

Congrats to all those effects guys for sweating and burning the midnight oil.

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  • 2 weeks later...

There's a nice presentation of A52's work on http://vfxworld.com/. There are images of many of their projects and Houdini is mentioned repeatedly. The exact link is actually http://vfxworld.com/?atype=focusOn&eX=A52

Also here: http://www.uemedia.net/CPC/designinmotion/...icle_9003.shtml,

and on other sites (it was mentioned on this forum, too) , a story about their latest Nike commercial.

Now, for no reason I can understand why this kind of information / profile is missing from the SideFX website. Is it that hard to put together this kind of material? Does it cost that much?

The profiles available on the website are too few, and not at all up-to-date. There are lots of commercials and movies featured on various sites, with lot of wonderful Houdini work, which are not present on the SideFX site.

Dragos

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hey all

yeah, i agree with alll of you about sidefx taking far too little credit for their increadible program,

especially when people smear 3d max all over the place when the really impressive stuff was mostly houdini + DD.

but a question about houdini's mantra,

Jason mentioned earlier that DD used MTOR (renderman) to render the shots for the city,

was any renders done directly from maya?

and

just as a matter of interest, how often is Mantra used?

thanks in advance

all the best

aracid :blink:

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At DD we never do any final renders with the Maya renderer - only animation tests sometimes. 95% of renders from Houdini are through Mantra.

The building shots were all Maya->MTOR->Renderman except the shots of building destruction in the twister sequence where it was Maya->Houdini->Maya->MTOR->Renderman

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Guest Guest_aracid

hey jason

as you explain it, its maya>houdini>maya>mtor?

why not just maya(buildings)>houdini(destruction)>PRman ?

i have a feeling its cause of keeping the shading consistent, if so, surely PRman or slim shaders in maya can somehow be used in houdini?

thanks in advance

all the best

aracid

:blink:

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You're totally correct that we could render maya->houdini->prman because our translation pipeline keeps shader assigments and we have a PrMan procedural DSO to read in BGEO files directly. However, the additional skip back to Maya ended up being not very costly and allowed utter consistency for lighters and such.

Take care,

Jason

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...except the shots of building destruction in the twister sequence where it was Maya->Houdini->Maya->MTOR->Renderman

actually, the pipeline was:

Maya->Houdini->ribsplicing->Renderman.

The lighting was done on the solid buildings in Maya, and saved in a rib. Then a rib would be spit out of houdini, with buildings going all crazy and shit. The two ribs were combined and out came a renderman render . :)

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  • 1 year later...
I thought TweakFilms not DD made the NYC flood sequence and also developed the water stuff.

23994[/snapback]

Oh my! I worked at Tweak?? Damn, I've been driving to Venice every day. What a waste! ;)

Jason.

PS. The reality is Tweak did some of the water stuff at the 11th hour. There are reasons for everything and no reason for any of it. Don't ask why unless you really really want to know.

PPS. Don't ask.

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Interesting, no... boringly dramatic and painful, yes.

24009[/snapback]

please do tell... I am really cursious what tweak films are all about really. Last time I heard from em was they were playing with gelato and the cgkit which is a python version of the RiSpecs....

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