Stremik Posted June 21, 2004 Share Posted June 21, 2004 I got interested in this and looked up the sesi website in an archive and found this:http://web.archive.org/web/19991111083229/...ries/index.html WOW man! This is even an earlier version of SideFX website than the one I was talking about. Cool! And here is what I meant: Mentoring Program I will also post the link to search result for SideFX. There is a lot of history there. Search Result Quote Link to comment Share on other sites More sharing options...
renderpipe Posted June 21, 2004 Author Share Posted June 21, 2004 Wow that mentoring program is killer. I really wish they brought that back. I guess it's possible that the mentors are just too busy these days. I hope to see more "exclusives" on the SESI website. Quote Link to comment Share on other sites More sharing options...
3__ Posted June 23, 2004 Share Posted June 23, 2004 In every movie there is a shot that sucks. It's something you have to deal with. Probably MAX was used to do those shots. (ignore flame if this is just tough-love between you and Brandon) remember its people who make those shots, not software. publicly suggesting someones work sucks because of some tool they use is kinda... stupid. -cpb Quote Link to comment Share on other sites More sharing options...
Jason Posted June 23, 2004 Share Posted June 23, 2004 I must admit that I saw this movie on Sunday night. A lot of the work was pretty impressive, sabotaged by the most lame, diabolically bad script ever written. IMHO, of course. Congrats to all those effects guys for sweating and burning the midnight oil. Quote Link to comment Share on other sites More sharing options...
digitallysane Posted July 7, 2004 Share Posted July 7, 2004 There's a nice presentation of A52's work on http://vfxworld.com/. There are images of many of their projects and Houdini is mentioned repeatedly. The exact link is actually http://vfxworld.com/?atype=focusOn&eX=A52 Also here: http://www.uemedia.net/CPC/designinmotion/...icle_9003.shtml, and on other sites (it was mentioned on this forum, too) , a story about their latest Nike commercial. Now, for no reason I can understand why this kind of information / profile is missing from the SideFX website. Is it that hard to put together this kind of material? Does it cost that much? The profiles available on the website are too few, and not at all up-to-date. There are lots of commercials and movies featured on various sites, with lot of wonderful Houdini work, which are not present on the SideFX site. Dragos Quote Link to comment Share on other sites More sharing options...
aracid Posted July 14, 2004 Share Posted July 14, 2004 hey all yeah, i agree with alll of you about sidefx taking far too little credit for their increadible program, especially when people smear 3d max all over the place when the really impressive stuff was mostly houdini + DD. but a question about houdini's mantra, Jason mentioned earlier that DD used MTOR (renderman) to render the shots for the city, was any renders done directly from maya? and just as a matter of interest, how often is Mantra used? thanks in advance all the best aracid Quote Link to comment Share on other sites More sharing options...
Jason Posted July 14, 2004 Share Posted July 14, 2004 At DD we never do any final renders with the Maya renderer - only animation tests sometimes. 95% of renders from Houdini are through Mantra. The building shots were all Maya->MTOR->Renderman except the shots of building destruction in the twister sequence where it was Maya->Houdini->Maya->MTOR->Renderman Quote Link to comment Share on other sites More sharing options...
Guest Guest_aracid Posted July 17, 2004 Share Posted July 17, 2004 hey jason as you explain it, its maya>houdini>maya>mtor? why not just maya(buildings)>houdini(destruction)>PRman ? i have a feeling its cause of keeping the shading consistent, if so, surely PRman or slim shaders in maya can somehow be used in houdini? thanks in advance all the best aracid Quote Link to comment Share on other sites More sharing options...
Jason Posted July 19, 2004 Share Posted July 19, 2004 You're totally correct that we could render maya->houdini->prman because our translation pipeline keeps shader assigments and we have a PrMan procedural DSO to read in BGEO files directly. However, the additional skip back to Maya ended up being not very costly and allowed utter consistency for lighters and such. Take care, Jason Quote Link to comment Share on other sites More sharing options...
anakin78z Posted July 19, 2004 Share Posted July 19, 2004 ...except the shots of building destruction in the twister sequence where it was Maya->Houdini->Maya->MTOR->Renderman actually, the pipeline was: Maya->Houdini->ribsplicing->Renderman. The lighting was done on the solid buildings in Maya, and saved in a rib. Then a rib would be spit out of houdini, with buildings going all crazy and shit. The two ribs were combined and out came a renderman render . Quote Link to comment Share on other sites More sharing options...
Jason Posted July 19, 2004 Share Posted July 19, 2004 I guess I got confused with the I, Robot pipeline.... Listen to him, not me. Quote Link to comment Share on other sites More sharing options...
mark Posted July 20, 2004 Share Posted July 20, 2004 floods ... robots... i can see how you got confused they must be working you too hard!! Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted January 21, 2006 Share Posted January 21, 2006 I thought TweakFilms not DD made the NYC flood sequence and also developed the water stuff. Quote Link to comment Share on other sites More sharing options...
michael Posted January 21, 2006 Share Posted January 21, 2006 uh oh....here we go again... :whistling: Quote Link to comment Share on other sites More sharing options...
Jason Posted January 21, 2006 Share Posted January 21, 2006 I thought TweakFilms not DD made the NYC flood sequence and also developed the water stuff. 23994[/snapback] Oh my! I worked at Tweak?? Damn, I've been driving to Venice every day. What a waste! Jason. PS. The reality is Tweak did some of the water stuff at the 11th hour. There are reasons for everything and no reason for any of it. Don't ask why unless you really really want to know. PPS. Don't ask. Quote Link to comment Share on other sites More sharing options...
Rafal123 Posted January 21, 2006 Share Posted January 21, 2006 Don't ask why unless you really really want to know.PPS. Don't ask. man, now it sounds soo interesting Quote Link to comment Share on other sites More sharing options...
Jason Posted January 22, 2006 Share Posted January 22, 2006 man, now it sounds soo interesting 24008[/snapback] Interesting, no... boringly dramatic and painful, yes. Quote Link to comment Share on other sites More sharing options...
keltuzar Posted January 22, 2006 Share Posted January 22, 2006 Interesting, no... boringly dramatic and painful, yes. 24009[/snapback] please do tell... I am really cursious what tweak films are all about really. Last time I heard from em was they were playing with gelato and the cgkit which is a python version of the RiSpecs.... Quote Link to comment Share on other sites More sharing options...
Marc Posted January 22, 2006 Share Posted January 22, 2006 oy Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted January 22, 2006 Share Posted January 22, 2006 Now you got me curious too... Quote Link to comment Share on other sites More sharing options...
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