Jason Posted November 18, 2015 Share Posted November 18, 2015 SESI had multi-selection in the Tree View working in the beta build of 15, but it caused a problem in selection speed at the time, so it was reverted. Hopefully it makes it's return soon. And yes - I've heard from several people that they think it'll be a definite comfort zone for transplants if the Tree view could optionally show hierarchical relationships instead of the context depth, just like the Outliner. Multi-parent nodes like Blend, etc would probably be reset to the root level, as in Maya. 1 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted November 18, 2015 Share Posted November 18, 2015 Add a Python ROP node that give the ability to execute Python inline code in ROP. Exactly like the one coded by Graham. http://forums.odforce.net/topic/24411-python-rop/ https://github.com/captainhammy/Houdini-Toolbox/tree/master/ROP/ROP_Script Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted November 19, 2015 Share Posted November 19, 2015 Add a Python ROP node that give the ability to execute Python inline code in ROP. Exactly like the one coded by Graham. http://forums.odforce.net/topic/24411-python-rop/ https://github.com/captainhammy/Houdini-Toolbox/tree/master/ROP/ROP_Script I believe I'm looking at what you're talking about: http://www.sidefx.com/docs/houdini15.0/nodes/sop/python Quote Link to comment Share on other sites More sharing options...
sebkaine Posted November 19, 2015 Share Posted November 19, 2015 (edited) yes Ben this is very close to this , but in the ROP section not SOP context. Graham has post a nice OTL that do exactly that , and it's pretty simple. Edited November 19, 2015 by sebkaine Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted November 20, 2015 Share Posted November 20, 2015 yes Ben this is very close to this , but in the ROP section not SOP context. Graham has post a nice OTL that do exactly that , and it's pretty simple. Ah so you just want the same node available in all context then? That should be a simple enough RFE. Quote Link to comment Share on other sites More sharing options...
jonp Posted December 2, 2015 Share Posted December 2, 2015 How about being able to render tetrahedra as volumes? Could be a great technique for point cloud rendering. Quote Link to comment Share on other sites More sharing options...
alksndr Posted December 5, 2015 Share Posted December 5, 2015 (edited) Can we select colors outside of the houdini window? In maya you can hold the picker icon down and then release it on a ref image and maya will save that color. Doesn't work in hou. EDIT- Wow after 2 years , as soona s I posted this, I saw the show an image to choose colors from. It would still be more convenient to be able to do it without downloading images tho Edited December 5, 2015 by alksndr Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted December 5, 2015 Share Posted December 5, 2015 Can we select colors outside of the houdini window? In maya you can hold the picker icon down and then release it on a ref image and maya will save that color. Doesn't work in hou. EDIT- Wow after 2 years , as soona s I posted this, I saw the show an image to choose colors from. It would still be more convenient to be able to do it without downloading images tho If you MMB on the color rectangle of the parm you can drag anywhere on your monitors to sample a color. 1 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted December 5, 2015 Share Posted December 5, 2015 ability to export geometry generated by the SOP instance node to .bgeo / .abc. http://www.sidefx.com/docs/houdini15.0/copy/instancing Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted December 5, 2015 Author Share Posted December 5, 2015 In Edit SOP sculpt smooth with 'slideonsurface' parm impact. It will be like geometry relaxing - smoothed points but snapped to initial geometry Quote Link to comment Share on other sites More sharing options...
Atom Posted December 5, 2015 Share Posted December 5, 2015 An example HIP file for every node in the help. Often when I am trying to learn a new node I go to the help card and there is no example. For instance, the Instance node has no example. I asked a question on this forum if using the Copy SOP was the same as instancing and the answer I got was yes. So why is there even an Instance node? I see another post that claims that instancing is faster than Copying yet there is not example file to show it's usage. I can't figure it out... 3 Quote Link to comment Share on other sites More sharing options...
StefanN Posted December 5, 2015 Share Posted December 5, 2015 @Atom An example HIP file for every node in the help. +100 Quote Link to comment Share on other sites More sharing options...
sebkaine Posted December 5, 2015 Share Posted December 5, 2015 (edited) @Atom well atom maybe there is a strategic part of the copy sop that i have miss. But even by using pack objects. The SOP instance node just kill the copy SOP in term of speed from my test. i can copy 1.000.000 instance in a matter of seconds with the instance nodes. it take 1-5 minutes with the copy sops. instance.hiplc Edited December 5, 2015 by sebkaine Quote Link to comment Share on other sites More sharing options...
Atom Posted December 5, 2015 Share Posted December 5, 2015 (edited) Thanks for the example file, I vote to included it in the H16 help for instancing. Just one question, I'm not sure how the instance side actually functions? You are making up a new attribute called s@instance but in the Instance tab of the Instance object the field is called instancepath. What binds your made up attribute to the node's instancepath? Edited December 5, 2015 by Atom Quote Link to comment Share on other sites More sharing options...
sebkaine Posted December 5, 2015 Share Posted December 5, 2015 Well i have find nothing in the doc about this, and i have no rational explanation. I've fall on a hip that use this attribute. The only thing i know is that if you want to use muliple instance you define the s@instance attribute and it works Quote Link to comment Share on other sites More sharing options...
sekow Posted December 6, 2015 Share Posted December 6, 2015 Thanks for the example file, I vote to included it in the H16 help for instancing. Just one question, I'm not sure how the instance side actually functions? You are making up a new attribute called s@instance but in the Instance tab of the Instance object the field is called instancepath. What binds your made up attribute to the node's instancepath? the instance obj node and the instance sop are two different things. the instance sop making use of packed primitives, which are easier to handle as using only the one instance shape in the instance obj.. see attached hipfile instancing.hip 1 Quote Link to comment Share on other sites More sharing options...
sekow Posted December 6, 2015 Share Posted December 6, 2015 ability to export geometry generated by the SOP instance node to .bgeo / .abc. http://www.sidefx.com/docs/houdini15.0/copy/instancing maybe its just me not getting what you want to do. but these are packed prims. which could be unpacked (unpack sop). and then exportable to whatever format you like. Quote Link to comment Share on other sites More sharing options...
MrScienceOfficer Posted December 8, 2015 Share Posted December 8, 2015 Not be able to plug a node's output into its own input, perhaps it's just me but I don't know of any case where this is desirable. Quote Link to comment Share on other sites More sharing options...
sekow Posted December 8, 2015 Share Posted December 8, 2015 Not be able to plug a node's output into its own input, perhaps it's just me but I don't know of any case where this is desirable. most annoying thing ever! 1 Quote Link to comment Share on other sites More sharing options...
MrScienceOfficer Posted December 8, 2015 Share Posted December 8, 2015 most annoying thing ever! Especially when it will accept any number of inputs so just plugging something else in does nothing and its part of your asset so just dropping down a new one isn't really a choice, so all you can really do is cry about it. Quote Link to comment Share on other sites More sharing options...
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