sirogi Posted September 9, 2002 Share Posted September 9, 2002 wow!...this section has been asleep for quite some while now.... ok everybody, time to jog those neurons, the name of the game is feathers...grab an object, stick feathers (or whatever) on it and make those react to the object's motion.... again...(too) many solutions possible (I'm thinking of one more as I'm writing this!! NUTS...gotta srop somewhere!)...if you decide to go with the animation I made, there is a quick-cheap-dirty-get-it-done way and there's a generalized, more robust way.... now would be good time to try to apply this to a pet project of yours (...er..you know which one...he he he...) excuse the shoddy shading job, but we ARE focusing on dynamics here Cheers! PS: is it me or are there quite a few old topics missing in here?!? Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted September 9, 2002 Share Posted September 9, 2002 Funny.. A long while ago I was wondering about how to do this after seeing one of Jens Z.'s robotic leg thinggy from Sean Lewkiw's (??) site. Still haven't thought of a solution yet.... Quote Link to comment Share on other sites More sharing options...
Stremik Posted September 9, 2002 Share Posted September 9, 2002 PS: is it me or are there quite a few old topics missing in here?!? Nope. At the bottom of the page choose an option to diasplay topics from the last 3,4,...30 days. To see all choose "from beginning" Quote Link to comment Share on other sites More sharing options...
anakin78z Posted September 9, 2002 Share Posted September 9, 2002 A long while ago I was wondering about how to do this after seeing one of Jens Z.'s robotic leg thinggy from Sean Lewkiw's (??) site. sniff... you remembered Meanwhile, I can't remember how I did that.... I think I used bones, limited the minimum y value of the end effector, or something like that. Maybe I just used some expression... I think it was a hack... Who knows... Jens Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted September 9, 2002 Share Posted September 9, 2002 Meanwhile, I can't remember how I did that.... HAAHAAAHAAAHAAAA Can't believe you actually say that! Quote Link to comment Share on other sites More sharing options...
sirogi Posted September 9, 2002 Author Share Posted September 9, 2002 Can't believe you actually say that! well, believe it!....once you have as many "kids" as Jens does, you'll forget even what their name was! anyhoo...my setup is kinda different from Jens's in that you need to manage a large number of primitives...I'd like to see you try with bones gnehehehe cheers! looking forward to seeing some solutions! Quote Link to comment Share on other sites More sharing options...
plan9 Posted September 9, 2002 Share Posted September 9, 2002 very cool sirogi! someones gotta excercise my noodle challenge accpeted...whether i get it done is...well, heh you know! Mike C. Quote Link to comment Share on other sites More sharing options...
sirogi Posted September 11, 2002 Author Share Posted September 11, 2002 err....whatever happened to the "challenge fever?"...did it die out....or did this challenge subject suck? Just a quick poll to see if anyone's interested in this challenge... otherwise I have another one, quite different, just waiting to be posted.... talk to me people! Quote Link to comment Share on other sites More sharing options...
betty Posted September 11, 2002 Share Posted September 11, 2002 sirogi just to let you know, i think the challenges are great. the reason you don't see me posting here is because i simply can't do any of them....and i've tried...and i'll keep trying. Quote Link to comment Share on other sites More sharing options...
sirogi Posted September 11, 2002 Author Share Posted September 11, 2002 err... my bad...I should stick to less crazy stuff....like 5 min quickies... I'sall right , challenges are all about trying not about getting it done (you usually get paid to do that)... wouldn't be fun if it was instantaneous magic, would it? I just don't want to see it die out, because I found the fastest way to get into houdini was to give yourself somehting to do, versus learning it one "button and tile" at a time....and if you have the added incentive of healthy competition, what more can you ask for! The results that are posted can trigger epiphanies and show you stuff that you never knew existed....hip files are highly personal...I believe that each different houdini artist works with a different "style", like in true art, I used to joke that, if you know the artist, you can tell who made the file just by looking inside ....you don't have that in any other package! oops... caught ranting again... won't do it... promise ;P Quote Link to comment Share on other sites More sharing options...
chang Posted September 11, 2002 Share Posted September 11, 2002 I'm interested. And I've got an idea. What I need is a little bit of extra time.. Quote Link to comment Share on other sites More sharing options...
plan9 Posted September 12, 2002 Share Posted September 12, 2002 just a tad busy except for right now!! Mike C. Quote Link to comment Share on other sites More sharing options...
Jason Posted September 13, 2002 Share Posted September 13, 2002 A great challenge- good idea, Sirogi! Quote Link to comment Share on other sites More sharing options...
icedeyes Posted September 19, 2002 Share Posted September 19, 2002 Hey guys... I have been using houdini for less than a month but i will try to complete this chalenge... Love houdini but it takes a while to get used to... I am also using xsi and maya at the moment but the adjustment period wasn't as long as i expected it to be... Basically, just wanted to say that i will try and hi to everybody out there using houdini.... Quote Link to comment Share on other sites More sharing options...
plan9 Posted October 1, 2002 Share Posted October 1, 2002 concider this: SOPs:: [grid] - why a grid? I was working on something else polygon quads YZ size: up to you rows: 1 columns: 2 pipe this into a [copy sop]'s *input 1* second chain:: [sphere] - polygon [point] - add normal pipe this into the copy sop's *input 2* CHOPS:: [wave] - sine [spring] - adjust to taste [lag] - adjust to taste [export] - chan1 obj net (whatever holds the point sop) point1 path - ny add some randomness to your copied primitives and you are good to go. simple, to the point can make your own controls if you feel so inclined. Quote Link to comment Share on other sites More sharing options...
sirogi Posted October 1, 2002 Author Share Posted October 1, 2002 kewl...that's really the strictest simplest most straight to the point approcah.... .. ..why not... extra kudos for a general approach (quite close, though...) the one that would let you animate your object in any which way, and still have the attached geo behave! pretty close to your solution man! Cheers! Quote Link to comment Share on other sites More sharing options...
plan9 Posted October 1, 2002 Share Posted October 1, 2002 deffinately isnt very robust in its current form, especially for feathers you using any RBD's? (aside from say, the spring chop) Quote Link to comment Share on other sites More sharing options...
sirogi Posted October 2, 2002 Author Share Posted October 2, 2002 you using any RBD's? (aside from say, the spring chop) er....ok...quite exactly... -2 math CHOPS -1 lag (or spring) -2 geometry import CHOPS season to taste and serve chilled... Quote Link to comment Share on other sites More sharing options...
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