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3D Game of Life


rsd

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12 hours ago, Atom said:

I like the walking person best.

Was that done with some kind of trailing geometry that you scatter points into and fed to your 3D life algorithm?

The entire cellular automaton done in volume CVEX context and simulated using Solver SOP.

First I create the volume containing initial environment. It can be random soup (first example) or carefully constructed shapes to achieve determined result (gliders and blinkers and its collisions). Then I extract exact positions of living cells to point cloud.

To get large shapes (bunny) I multiply random soup by the volume generated from shape geometry. If the shape is animated (walking guy) I also add the changed volume to the life environment at each iteration.

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  • 3 weeks later...
On 31.05.2016 at 6:32 AM, kleer001 said:

Oh that's lovely! I'm a big long time fan of cellular automata.

Are you doing your steps in VEX or Python? or SDK?

It's only VEX. I wrote a CVEX operator for Volume VOP.

Here is otl and sample hip.

Enjoy.

life3d.7z

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  • 4 years later...

I was able to get some really interesting thing for the 2d solver version for hard or organic surface patterns,  but im still stuck at not muc with the 3d version. a 3d implementation of WTC will be more offer more possibility and more control too :) but i found so,e interesting example which i share with you, still haven't find my way with it, did someone has got some interesting success with it i will like to share?

EI-qO7rWsAEg6Ch.thumb.jpg.2b0ad089b92d5ed067a78fea0ae3508f.jpg

EI-dn65XUAAnZoV.thumb.jpg.6cf522533b1553504f240fc15905772e.jpg

EI-dn7DWkAEWBJ0.thumb.jpg.8a43d15b90bfd1f96db9806d56eccff1.jpg

 Will be curious actually to see

EI1Stx1XUAAtq2Y.jpg.59a8aed837d2611b2962561b407cd282.jpg

 

Edited by vinyvince
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