rsd Posted May 26, 2016 Share Posted May 26, 2016 The compilation of my experiments with three-dimensional Game of Life with synthesized sound. 3 Quote Link to comment Share on other sites More sharing options...
Atom Posted May 26, 2016 Share Posted May 26, 2016 I like the walking person best. Was that done with some kind of trailing geometry that you scatter points into and fed to your 3D life algorithm? Quote Link to comment Share on other sites More sharing options...
rsd Posted May 27, 2016 Author Share Posted May 27, 2016 12 hours ago, Atom said: I like the walking person best. Was that done with some kind of trailing geometry that you scatter points into and fed to your 3D life algorithm? The entire cellular automaton done in volume CVEX context and simulated using Solver SOP. First I create the volume containing initial environment. It can be random soup (first example) or carefully constructed shapes to achieve determined result (gliders and blinkers and its collisions). Then I extract exact positions of living cells to point cloud. To get large shapes (bunny) I multiply random soup by the volume generated from shape geometry. If the shape is animated (walking guy) I also add the changed volume to the life environment at each iteration. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted May 31, 2016 Share Posted May 31, 2016 Oh that's lovely! I'm a big long time fan of cellular automata. Are you doing your steps in VEX or Python? or SDK? Quote Link to comment Share on other sites More sharing options...
rsd Posted June 17, 2016 Author Share Posted June 17, 2016 On 31.05.2016 at 6:32 AM, kleer001 said: Oh that's lovely! I'm a big long time fan of cellular automata. Are you doing your steps in VEX or Python? or SDK? It's only VEX. I wrote a CVEX operator for Volume VOP. Here is otl and sample hip. Enjoy. life3d.7z 1 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted October 7, 2020 Share Posted October 7, 2020 (edited) I was able to get some really interesting thing for the 2d solver version for hard or organic surface patterns, but im still stuck at not muc with the 3d version. a 3d implementation of WTC will be more offer more possibility and more control too but i found so,e interesting example which i share with you, still haven't find my way with it, did someone has got some interesting success with it i will like to share? Will be curious actually to see Edited October 7, 2020 by vinyvince 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted October 7, 2020 Share Posted October 7, 2020 (edited) You have Old Files From @eetu he did exactly like you want just Find his playground here @vinyvince or Ask @Atom to post Final file from Python ..Cave File Edited October 7, 2020 by Librarian Quote Link to comment Share on other sites More sharing options...
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