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Simple UV problem


polvy

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Hi!

I don't know how to solve a simple UV problem, I created a basic file where i can recreate my case. I just want to get UV's sticked to the geometry, even if there is a rotation or gets partialy deleted. I tried using Vertex Sop for MAP matching, but no results. Can you help me? 

 

Thanks!

UV_Problem.hiplc

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Ok i found the solution, i was trying to unwrap after the cache simulation. I resimulate again and applied the unwrap before and no problem this time. So I asume that it has to be done always before saving cache files..

 

Thanks!

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