polvy Posted January 24, 2017 Share Posted January 24, 2017 Hi! I don't know how to solve a simple UV problem, I created a basic file where i can recreate my case. I just want to get UV's sticked to the geometry, even if there is a rotation or gets partialy deleted. I tried using Vertex Sop for MAP matching, but no results. Can you help me? Thanks! UV_Problem.hiplc Quote Link to comment Share on other sites More sharing options...
eetu Posted January 24, 2017 Share Posted January 24, 2017 Just do the unwrap first, before the transform or anything. You don't need to copy the UVs over or anything, it just works. Quote Link to comment Share on other sites More sharing options...
polvy Posted January 24, 2017 Author Share Posted January 24, 2017 You're right, i'm sorry that's not exactly my problem, I just made a scene more reliable. UV_Problem.hiplc Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 24, 2017 Share Posted January 24, 2017 you still have do the unwrap before as eetu mention. UV_Problem_v2.hiplc Quote Link to comment Share on other sites More sharing options...
polvy Posted January 24, 2017 Author Share Posted January 24, 2017 Ok i found the solution, i was trying to unwrap after the cache simulation. I resimulate again and applied the unwrap before and no problem this time. So I asume that it has to be done always before saving cache files.. Thanks! Quote Link to comment Share on other sites More sharing options...
eetu Posted January 24, 2017 Share Posted January 24, 2017 Yes, consider it as part of the modeling. Quote Link to comment Share on other sites More sharing options...
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