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Redshift users, post your tips tricks here please!

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I ended up building the file again a couple times until it worked -_-

Not entirely sure what did the trick but I think I had to manually drop an object_merge inside the "sopsolver1 CdSource".

Thanks for your help and offering to take a look. You rock!

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On 9/13/2018 at 10:01 PM, velk said:

I ended up building the file again a couple times until it worked -_-

Not entirely sure what did the trick but I think I had to manually drop an object_merge inside the "sopsolver1 CdSource".

Thanks for your help and offering to take a look. You rock!

Can you possible share the .hip ?

 

Thanks!

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on the same topic as volume renders go, have rendered volume with redshift ,native mantra and arnold, reckon its no brainer that redshift is way faster , on some comparisons volume looks finer when rendered with mantra , 

but having said that , redshift is defenitley great gpu render engine and have got some fine renders out of redshift as well

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Hey everyone,

I think i need some help with volumes rendering

I am building a scene which has both neon lights that create a nice neon-like foggy look and regular pyro volumes. 
I was wondering if it was possible to selectively activate the “volumetric scattering” options in the Redshift Rop in order to make only some of the lights in the scene create the said foggy look and still have regular volumes render as normal smokes etc.

Thank you for your time
Frankie

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