wacool Posted October 21, 2017 Share Posted October 21, 2017 According to the plan, after the upper panel has melted, it must fall under the action of gravitational forces, but it does not come through, because the object remains unified, how do I subject the object to the force of gravity force after deformation? Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 22, 2017 Share Posted October 22, 2017 Hey Igor, awesome idea! It's hard to say without a scene file though. Could you share it? Quote Link to comment Share on other sites More sharing options...
wacool Posted October 22, 2017 Author Share Posted October 22, 2017 it's a simple idea, vdb erode roof_melt.hipnc Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 22, 2017 Share Posted October 22, 2017 Sorry igor, idk how to solve this. It looks like the rbd solver can't read the 2 halfes as 2 differente objects. I've inclined the ground plane to see how it goes and it treats the table as it was still connected. Quote Link to comment Share on other sites More sharing options...
stickman Posted October 22, 2017 Share Posted October 22, 2017 maybe fracture the table, then trigger a glue value drop (via manually match or somehow sample the progression of the melt effect)? Quote Link to comment Share on other sites More sharing options...
wacool Posted October 22, 2017 Author Share Posted October 22, 2017 I tried that way , but melting begins to behave unpredictably, with artifacts Quote Link to comment Share on other sites More sharing options...
tamagochy Posted October 23, 2017 Share Posted October 23, 2017 (edited) After melting add name to pieces and send to sim. Solver should know what difference between this tow parts to simulate. Or make prefracture, add clusters, sim it and then drive melting geo by simmed pieces... Edited October 23, 2017 by tamagochy 1 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 23, 2017 Share Posted October 23, 2017 (edited) Hey @tamagochy Awesome! But how can we update the name inside the solver? I added an assemble in sops, it updates the names but I guess it's not updating inside dops. I put a simplier scene attached so other people can test it faster EDIT: I forgot to check Use Deforming Object on the other file, i've just updated it. EDIT 2: I was using a concave collision, just updated to convex and also added a sop solver to update the name but it's still not working. rbd.deforming.v1d.hiplc Edited October 23, 2017 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
wacool Posted October 23, 2017 Author Share Posted October 23, 2017 Only one piece participates, the second does not pick up rbd.deforming.v1a.hiplc 1 Quote Link to comment Share on other sites More sharing options...
wacool Posted October 23, 2017 Author Share Posted October 23, 2017 (edited) something like this rbd.deforming.v1a.hiplc Edited October 23, 2017 by wacool 1 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted October 23, 2017 Share Posted October 23, 2017 You did it! Cool stuff, igor Why do we need the groups L and R? I've noticed it doesn't work without it Quote Link to comment Share on other sites More sharing options...
wacool Posted October 23, 2017 Author Share Posted October 23, 2017 I'm sure there is a much more original solution, these two groups L and R are two pieces after deformation that would be noticed by the solver Quote Link to comment Share on other sites More sharing options...
wacool Posted October 23, 2017 Author Share Posted October 23, 2017 Done , the question is closed thanks guys! 2 1 Quote Link to comment Share on other sites More sharing options...
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