idiot4077 Posted January 26, 2018 Share Posted January 26, 2018 I need help with using the Bend feature in Houdini 16.5. I need to be able to bend a tube or cylinder-like structure in a couple of places. I have never used Houdini or any other 3D modeling software before. I know absolutely nothing about 3D modeling or associated software. If anyone can describe how to do this, I would really appreciate it. I have spent many hours searching tutorials and videos, but none of them are specific enough or they are too advanced for my skill level. Since I have no knowledge of how to model, please explain things as if you were trying to teach it to a monkey. Resources with extremely in depth tutorials for beginners is also appreciated. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Sepu Posted January 27, 2018 Share Posted January 27, 2018 If you do not know anything about Houdini, Start with this series Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 27, 2018 Share Posted January 27, 2018 Start with a curve. Click the curve tool from the 'create' tab at the top. Then click in the viewport to start creating a curve. Once you have something close to the shape you want (you can push and pull the individual points around by clicking on them and hitting 't') you can then append a 'polywire' operator to your curve. This will create a tube based on the shape of the curve you use as an input. You can increase the 'segments' and 'divisions' parameters to get a smoother tube. Enjoy! Quote Link to comment Share on other sites More sharing options...
idiot4077 Posted January 27, 2018 Author Share Posted January 27, 2018 Where do I find PolyWire? Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 27, 2018 Share Posted January 27, 2018 (edited) rclick, tab ? (backspace for lefties) Edited January 27, 2018 by Noobini Quote Link to comment Share on other sites More sharing options...
idiot4077 Posted January 27, 2018 Author Share Posted January 27, 2018 It's not showing up at all Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 27, 2018 Share Posted January 27, 2018 are you in Geometry context ? if in Scene context (upper most level) you won't get it. Quote Link to comment Share on other sites More sharing options...
idiot4077 Posted January 27, 2018 Author Share Posted January 27, 2018 That worked! Quote Link to comment Share on other sites More sharing options...
idiot4077 Posted January 27, 2018 Author Share Posted January 27, 2018 I see how to change the thickness, but how do I get it to stay? If I click off of the curve/polywire, it still looks like a line. I can only see the 3D aspect if I click on the PolyWire node. Quote Link to comment Share on other sites More sharing options...
idiot4077 Posted January 27, 2018 Author Share Posted January 27, 2018 I also need an exact copy of the curve/polywire i just created so I can move it to another part of my model. How do I copy and drag it where I want it? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted January 27, 2018 Share Posted January 27, 2018 lay down a 'transform' sop. Hit tab and start typing transform. From here you can move you tube where you want. Then lay down a 'merge' sop. Plug the output of the transform AND the output of the node BEFORE the transform in to the merge. You should now have two tubes in different positions. Quote Link to comment Share on other sites More sharing options...
idiot4077 Posted January 27, 2018 Author Share Posted January 27, 2018 Okay. How would I go about applying a basic texture to each component? I just need solid colors, nothing fancy. Quote Link to comment Share on other sites More sharing options...
bobc4d Posted January 28, 2018 Share Posted January 28, 2018 I am somewhat new to Houdini too coming from Cinema 4D. I've playing around with Houdini for about two months and I do suggest Rohan Dalvi's tutorial series. One can learn much from them. start with the basics then learn and expand from those. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.