Drughi Posted March 20, 2018 Share Posted March 20, 2018 Hello! I´m excited about Nvidia Flex. I´ve seen the Implementation of Pedro Cabrera and wonder how to do the same thing in Houdini. What would be a good starting point to do so? I know some Python and Vex. This would be a fun project to learn more. Is someone with me? Maybe we can figure it out together https://developer.nvidia.com/flex Quote Link to comment Share on other sites More sharing options...
symek Posted March 20, 2018 Share Posted March 20, 2018 Flex doesn't give you anything more than what you already have in Houdini with Grains on OpenCL. It's only as fast as your updates of simulation - which usually involve CPU (meshes, volumes) in real scenario. It's good for games I suppose (specially that they support AMD and Intel finally), but in FX you will quickly get back to realm of ordinary people using DOPs with total control and directibility. Saying that, I have to admit that having even basic hair simulation working in SOPs in realtime while animating rigged character is super fun to watch. You can check my messy github account for wire solver in Flex. But it useless in current state (I have slightly better implementation, but can't share it, sorry, and it isn't very practical anyway). 3 Quote Link to comment Share on other sites More sharing options...
Drughi Posted March 22, 2018 Author Share Posted March 22, 2018 Your right. Thanks for your reply! Quote Link to comment Share on other sites More sharing options...
fencer Posted June 14, 2018 Share Posted June 14, 2018 Houdini implementation 6 1 Quote Link to comment Share on other sites More sharing options...
elindell Posted June 14, 2018 Share Posted June 14, 2018 holy cow Quote Link to comment Share on other sites More sharing options...
Marc Posted June 14, 2018 Share Posted June 14, 2018 ok that video was really fun to watch. Quote Link to comment Share on other sites More sharing options...
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